/*
* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_RENDER_3D_SCENE_JS_H
#define OHOS_RENDER_3D_SCENE_JS_H
#include
#include
#include // for bitmap.
#include
#include
#ifdef __SCENE_ADAPTER__
#include "scene_adapter/intf_scene_adapter.h"
#endif
#include "BaseObjectJS.h"
class SceneJS : public BaseObject {
public:
static constexpr uint32_t ID = 4;
static void Init(napi_env env, napi_value exports);
SceneJS(napi_env, napi_callback_info);
~SceneJS() override;
void* GetInstanceImpl(uint32_t id) override;
#ifdef __SCENE_ADAPTER__
std::shared_ptr scene_ = nullptr;
#endif
void StoreBitmap(BASE_NS::string_view uri, SCENE_NS::IBitmap::Ptr bitmap);
SCENE_NS::IBitmap::Ptr FetchBitmap(BASE_NS::string_view uri);
void DisposeHook(uintptr_t token, NapiApi::Object);
void ReleaseDispose(uintptr_t token);
void StrongDisposeHook(uintptr_t token, NapiApi::Object);
void ReleaseStrongDispose(uintptr_t token);
private:
napi_value Dispose(NapiApi::FunctionContext<>& ctx);
void DisposeNative() override;
void Finalize(napi_env env) override;
// JS properties
napi_value GetRoot(NapiApi::FunctionContext<>& ctx);
napi_value GetAnimations(NapiApi::FunctionContext<>& ctx);
napi_value GetEnvironment(NapiApi::FunctionContext<>& ctx);
void SetEnvironment(NapiApi::FunctionContext& ctx);
// JS methods
napi_value GetNode(NapiApi::FunctionContext& ctx);
napi_value GetResourceFactory(NapiApi::FunctionContext<>& ctx);
napi_value CreateCamera(NapiApi::FunctionContext& ctx);
napi_value CreateLight(NapiApi::FunctionContext& ctx);
napi_value CreateNode(NapiApi::FunctionContext& ctx);
napi_value CreateEnvironment(NapiApi::FunctionContext& ctx);
napi_value CreateImage(NapiApi::FunctionContext& ctx);
napi_value CreateShader(NapiApi::FunctionContext& ctx);
napi_value CreateMaterial(NapiApi::FunctionContext& ctx);
// static js method
static napi_value Load(NapiApi::FunctionContext<>& ctx);
// make a storage of all bitmaps..
CORE_NS::Mutex mutex_;
BASE_NS::unordered_map bitmaps_;
NapiApi::StrongRef environmentJS_;
BASE_NS::unordered_map strongDisposables_;
BASE_NS::unordered_map disposables_;
public:
NapiApi::Object CreateEnvironment(NapiApi::Object, NapiApi::Object);
};
#endif // OHOS_RENDER_3D_SCENE_JS_H