/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_SCENE_JS_H #define OHOS_RENDER_3D_SCENE_JS_H #include #include #include // for bitmap. #include #include #ifdef __SCENE_ADAPTER__ #include "scene_adapter/intf_scene_adapter.h" #endif #include "BaseObjectJS.h" class SceneJS : public BaseObject { public: static constexpr uint32_t ID = 4; static void Init(napi_env env, napi_value exports); SceneJS(napi_env, napi_callback_info); ~SceneJS() override; void* GetInstanceImpl(uint32_t id) override; #ifdef __SCENE_ADAPTER__ std::shared_ptr scene_ = nullptr; #endif void StoreBitmap(BASE_NS::string_view uri, SCENE_NS::IBitmap::Ptr bitmap); SCENE_NS::IBitmap::Ptr FetchBitmap(BASE_NS::string_view uri); void DisposeHook(uintptr_t token, NapiApi::Object); void ReleaseDispose(uintptr_t token); void StrongDisposeHook(uintptr_t token, NapiApi::Object); void ReleaseStrongDispose(uintptr_t token); private: napi_value Dispose(NapiApi::FunctionContext<>& ctx); void DisposeNative() override; void Finalize(napi_env env) override; // JS properties napi_value GetRoot(NapiApi::FunctionContext<>& ctx); napi_value GetAnimations(NapiApi::FunctionContext<>& ctx); napi_value GetEnvironment(NapiApi::FunctionContext<>& ctx); void SetEnvironment(NapiApi::FunctionContext& ctx); // JS methods napi_value GetNode(NapiApi::FunctionContext& ctx); napi_value GetResourceFactory(NapiApi::FunctionContext<>& ctx); napi_value CreateCamera(NapiApi::FunctionContext& ctx); napi_value CreateLight(NapiApi::FunctionContext& ctx); napi_value CreateNode(NapiApi::FunctionContext& ctx); napi_value CreateEnvironment(NapiApi::FunctionContext& ctx); napi_value CreateImage(NapiApi::FunctionContext& ctx); napi_value CreateShader(NapiApi::FunctionContext& ctx); napi_value CreateMaterial(NapiApi::FunctionContext& ctx); // static js method static napi_value Load(NapiApi::FunctionContext<>& ctx); // make a storage of all bitmaps.. CORE_NS::Mutex mutex_; BASE_NS::unordered_map bitmaps_; NapiApi::StrongRef environmentJS_; BASE_NS::unordered_map strongDisposables_; BASE_NS::unordered_map disposables_; public: NapiApi::Object CreateEnvironment(NapiApi::Object, NapiApi::Object); }; #endif // OHOS_RENDER_3D_SCENE_JS_H