/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_SUBMESH_JS_H #define OHOS_RENDER_3D_SUBMESH_JS_H #include <meta/interface/intf_object.h> #include "BaseObjectJS.h" #include "Vec3Proxy.h" class SubMeshJS : public BaseObject<SubMeshJS> { public: static constexpr uint32_t ID = 50; static void Init(napi_env env, napi_value exports); SubMeshJS(napi_env, napi_callback_info); ~SubMeshJS() override; virtual void* GetInstanceImpl(uint32_t id) override; private: void DisposeNative() override; napi_value GetName(NapiApi::FunctionContext<>& ctx); void SetName(NapiApi::FunctionContext<BASE_NS::string>& ctx); napi_value GetAABB(NapiApi::FunctionContext<>& ctx); napi_value GetMaterial(NapiApi::FunctionContext<>& ctx); void SetMaterial(NapiApi::FunctionContext<NapiApi::Object>& ctx); BASE_NS::unique_ptr<Vec3Proxy> aabbMin_, aabbMax_; NapiApi::StrongRef scene_; }; #endif // OHOS_RENDER_3D_SUBMESH_JS_H