/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_VEC4_PROXY_H #define OHOS_RENDER_3D_VEC4_PROXY_H #include #include #include "PropertyProxy.h" class Vec4Proxy : public PropertyProxy { BASE_NS::Math::Vec4 value; void UpdateLocalValues() override; void UpdateRemoteValues() override; public: Vec4Proxy(napi_env env, META_NS::Property prop); ~Vec4Proxy() override; bool SetValue(NapiApi::Object obj) override; void SetValue(const BASE_NS::Math::Vec4& v); void SetValue(NapiApi::FunctionContext<>& info, BASE_NS::string_view memb) override; napi_value GetValue(NapiApi::FunctionContext<>& info, BASE_NS::string_view memb) override; }; #endif // OHOS_RENDER_3D_VEC4_PROXY_H