#!/bin/bash # Copyright (C) 2024 Huawei Device Co., Ltd. # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. set -e COMPILER_PATH=$1 TEST_COMPILER_PATH=${COMPILER_PATH}/../LumeBinaryCompile/lumeassetcompiler CPU_TYPE=$2 ASSETS_PATH=$3 ROOT_PATH=$4 BIN_NAME=$5 SIZE_NAME=$6 BASE_NAME=$7 COPY_PATH=$8 OUTPUT_OBJ=$9 compile_asset() { echo "Lume5 Compile asset $1 $2 $3 $4 $5 $6 $7 $8 $9" $TEST_COMPILER_PATH/LumeAssetCompiler -linux $CPU_TYPE -extensions ".spv;.json;.lsb;.shader;.shadergs;.shadervid;.shaderpl;.rng;.gl;.gles" $ASSETS_PATH $ROOT_PATH $BIN_NAME $SIZE_NAME $BASE_NAME mv $OUTPUT_OBJ $COPY_PATH } compile_asset $COMPILER_PATH $CPU_TYPE $ASSETS_PATH $ROOT_PATH $BIN_NAME $SIZE_NAME $BASE_NAME $COPY_PATH $OUTPUT_OBJ