/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DEVICE_GPU_RESOURCE_UTIL_H #define DEVICE_GPU_RESOURCE_UTIL_H #include #include #include BASE_BEGIN_NAMESPACE() class ByteArray; BASE_END_NAMESPACE() RENDER_BEGIN_NAMESPACE() class IDevice; class GpuBuffer; class GpuImage; class GpuSampler; class GpuResourceManager; namespace GpuResourceUtil { void CopyGpuResource(const IDevice& device, const GpuResourceManager& gpuResourceMgr, const RenderHandle handle, BASE_NS::ByteArray& byteArray); void DebugBufferName(const IDevice& device, const GpuBuffer& buffer, const BASE_NS::string_view name); void DebugImageName(const IDevice& device, const GpuImage& image, const BASE_NS::string_view name); void DebugSamplerName(const IDevice& device, const GpuSampler& sampler, const BASE_NS::string_view name); } // namespace GpuResourceUtil RENDER_END_NAMESPACE() #endif // DEVICE_GPU_RESOURCE_UTIL_H