/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DEVICE_SHADER_MODULE_H #define DEVICE_SHADER_MODULE_H #include #include #include RENDER_BEGIN_NAMESPACE() struct ShaderModulePlatformData {}; /** Combined shader module. * Compiled single shader module and reflection. */ class ShaderModule { public: ShaderModule() = default; virtual ~ShaderModule() = default; ShaderModule(const ShaderModule&) = delete; ShaderModule& operator=(const ShaderModule&) = delete; virtual ShaderStageFlags GetShaderStageFlags() const = 0; virtual const ShaderModulePlatformData& GetPlatformData() const = 0; virtual const PipelineLayout& GetPipelineLayout() const = 0; virtual ShaderSpecializationConstantView GetSpecilization() const = 0; /* The following are not found from every shader, data might be zeros */ virtual VertexInputDeclarationView GetVertexInputDeclaration() const = 0; virtual ShaderThreadGroup GetThreadGroupSize() const = 0; }; RENDER_END_NAMESPACE() #endif // DEVICE_SHADER_MODULE_H