/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKAN_GPU_BUFFER_VK_H #define VULKAN_GPU_BUFFER_VK_H #include #include #include #include #include "device/gpu_buffer.h" #include "vulkan/gpu_memory_allocator_vk.h" RENDER_BEGIN_NAMESPACE() class Device; struct GpuAccelerationStructurePlatformDataVk final { VkBuffer buffer { VK_NULL_HANDLE }; uint32_t byteSize { 0u }; uint64_t deviceAddress { 0 }; #if (RENDER_VULKAN_RT_ENABLED == 1) VkAccelerationStructureKHR accelerationStructure { VK_NULL_HANDLE }; #endif }; class GpuBufferVk final : public GpuBuffer { public: GpuBufferVk(Device& device, const GpuBufferDesc& desc); GpuBufferVk(Device& device, const GpuAccelerationStructureDesc& desc); ~GpuBufferVk(); const GpuBufferDesc& GetDesc() const override; const GpuBufferPlatformDataVk& GetPlatformData() const; const GpuAccelerationStructureDesc& GetDescAccelerationStructure() const; const GpuAccelerationStructurePlatformDataVk& GetPlatformDataAccelerationStructure() const; void* Map() override; void* MapMemory() override; void Unmap() const override; private: void AllocateMemory(const VkMemoryPropertyFlags requiredFlags, const VkMemoryPropertyFlags preferredFlags); void CreateBufferImpl(); Device& device_; GpuBufferPlatformDataVk plat_; GpuBufferDesc desc_; GpuAccelerationStructurePlatformDataVk platAccel_; GpuAccelerationStructureDesc descAccel_; bool isPersistantlyMapped_ { false }; bool isMappable_ { false }; bool isRingBuffer_ { false }; bool isAccelerationStructure_ { false }; uint32_t bufferingCount_ { 1u }; // debug assert usage only mutable bool isMapped_ { false }; struct MemoryAllocation { VmaAllocation allocation; VmaAllocationInfo allocationInfo; }; MemoryAllocation mem_ {}; }; RENDER_END_NAMESPACE() #endif // VULKAN_GPU_BUFFER_VK_H