/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKAN_GPU_QUERY_VK_H #define VULKAN_GPU_QUERY_VK_H #include #include #include #include "perf/gpu_query.h" RENDER_BEGIN_NAMESPACE() class Device; struct GpuQueryPlatformDataVk : public GpuQueryPlatformData { VkQueryPool queryPool { VK_NULL_HANDLE }; }; /** GpuQueryVk. */ class GpuQueryVk final : public GpuQuery { public: GpuQueryVk(Device& device, const GpuQueryDesc& desc); ~GpuQueryVk(); void NextQueryIndex() override; const GpuQueryDesc& GetDesc() const override; const GpuQueryPlatformData& GetPlatformData() const override; private: Device& device_; static constexpr const uint32_t QUERY_COUNT_PER_POOL { 2 }; uint32_t queryIndex_ { 0 }; BASE_NS::vector plats_; GpuQueryDesc desc_; }; BASE_NS::unique_ptr CreateGpuQueryVk(Device& device, const GpuQueryDesc& desc); RENDER_END_NAMESPACE() #endif // VULKAN_GPU_QUERY_VK_H