/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKAN_GPU_SAMPLER_VK_H #define VULKAN_GPU_SAMPLER_VK_H #include #include #include #include #include "device/gpu_sampler.h" RENDER_BEGIN_NAMESPACE() class Device; class GpuSamplerVk final : public GpuSampler { public: GpuSamplerVk(Device& device, const GpuSamplerDesc& desc); ~GpuSamplerVk(); const GpuSamplerDesc& GetDesc() const override; const GpuSamplerPlatformDataVk& GetPlatformData() const; private: Device& device_; GpuSamplerPlatformDataVk plat_; GpuSamplerDesc desc_; VkSamplerYcbcrConversion samplerConversion_ { VK_NULL_HANDLE }; }; RENDER_END_NAMESPACE() #endif // VULKAN_GPU_SAMPLER_VK_H