/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef API_3D_IMPLEMENTATION_UIDS_H #define API_3D_IMPLEMENTATION_UIDS_H #include <3d/namespace.h> #include CORE3D_BEGIN_NAMESPACE() static constexpr BASE_NS::Uid UID_3D_PLUGIN { "5832b35d-b28e-4343-8ad6-1c4e6f610473" }; static constexpr BASE_NS::Uid UID_GRAPHICS_CONTEXT { "437cbd33-b012-417c-b647-a0863f51829f" }; static constexpr BASE_NS::Uid UID_MESH_BUILDER { "7ece9671-6238-45b3-881b-fdf583181d5e" }; static constexpr BASE_NS::Uid UID_PICKING { "85ad23ec-00bf-40a0-ae5a-dac98e3e5c04" }; static constexpr BASE_NS::Uid UID_RENDER_NODE_SCENE_UTIL { "8cdc39e9-2c86-4cf7-a3ca-f739aee72012" }; CORE3D_END_NAMESPACE() #endif // API_3D_IMPLEMENTATION_UIDS_H