/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CORE__GLTF__GLTF2_LOADER_H #define CORE__GLTF__GLTF2_LOADER_H #include <3d/namespace.h> #include #include #include #include #include CORE_BEGIN_NAMESPACE() class IFileManager; CORE_END_NAMESPACE() CORE3D_BEGIN_NAMESPACE() namespace GLTF2 { class Data; /** Describes result of the parsing operation. */ struct LoadResult { LoadResult() = default; explicit LoadResult(BASE_NS::string&& error) : success(false), error(error) {} /** Indicates, whether the loading operation is successful. */ bool success { true }; /** In case of parsing error, contains the description of the error. */ BASE_NS::string error; /* Loaded data. */ BASE_NS::unique_ptr data; }; LoadResult LoadGLTF(CORE_NS::IFileManager& fileManager, BASE_NS::string_view uri); LoadResult LoadGLTF(CORE_NS::IFileManager& fileManager, const BASE_NS::array_view data); } // namespace GLTF2 CORE3D_END_NAMESPACE() #endif // CORE__GLTF__GLTF2_LOADER_H