/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "property_handle.h"
#include
#include
CORE3D_BEGIN_NAMESPACE()
using CORE_NS::IPropertyApi;
PropertyHandle::PropertyHandle(IPropertyApi* owner, void* data, const size_t size) noexcept
: IPropertyHandle(), owner_(owner), data_(data), size_(size)
{}
PropertyHandle::PropertyHandle(PropertyHandle&& other) noexcept
: IPropertyHandle(), owner_(BASE_NS::exchange(other.owner_, nullptr)),
data_(BASE_NS::exchange(other.data_, nullptr)), size_(BASE_NS::exchange(other.size_, 0U))
{}
PropertyHandle& PropertyHandle::operator=(PropertyHandle&& other) noexcept
{
if (&other != this) {
owner_ = BASE_NS::exchange(other.owner_, nullptr);
data_ = BASE_NS::exchange(other.data_, nullptr);
size_ = BASE_NS::exchange(other.size_, 0U);
}
return *this;
}
const IPropertyApi* PropertyHandle::Owner() const
{
return owner_;
}
size_t PropertyHandle::Size() const
{
return size_;
}
void* PropertyHandle::WLock()
{
CORE_ASSERT(!locked_);
locked_ = true;
return data_;
}
void PropertyHandle::WUnlock()
{
CORE_ASSERT(locked_);
locked_ = false;
}
const void* PropertyHandle::RLock() const
{
CORE_ASSERT(!locked_);
locked_ = true;
return data_;
}
void PropertyHandle::RUnlock() const
{
CORE_ASSERT(locked_);
locked_ = false;
}
CORE3D_END_NAMESPACE()