/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CORE_UTIL_URI_LOOKUP_H #define CORE_UTIL_URI_LOOKUP_H #include <3d/namespace.h> #include #include CORE3D_BEGIN_NAMESPACE() class IUriComponentManager; // Instantiated for AnimationComponent, MaterialComponent, MeshComponent, and SkinIbmComponent. Others can be added to // the cpp or implementation inlined here. template CORE_NS::Entity LookupResourceByUri( BASE_NS::string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager); CORE3D_END_NAMESPACE() #endif