/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CORE_UTIL_URI_LOOKUP_H
#define CORE_UTIL_URI_LOOKUP_H
#include <3d/namespace.h>
#include
#include
CORE3D_BEGIN_NAMESPACE()
class IUriComponentManager;
// Instantiated for AnimationComponent, MaterialComponent, MeshComponent, and SkinIbmComponent. Others can be added to
// the cpp or implementation inlined here.
template
CORE_NS::Entity LookupResourceByUri(
BASE_NS::string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager);
CORE3D_END_NAMESPACE()
#endif