/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "loop.h" #include #include #include #include #include META_BEGIN_NAMESPACE() namespace AnimationModifiers { bool Loop::Build(const IMetadata::Ptr& data) { LoopCount()->OnChanged()->AddHandler(META_ACCESS_EVENT(OnChanged)); return true; } bool Loop::ProcessOnGetDuration(DurationData& duration) const { const auto loopCount = META_ACCESS_PROPERTY_VALUE(LoopCount); if (loopCount == 0) { // Invalid return false; } if (loopCount > 0) { duration.loopCount = duration.loopCount < 0 ? duration.loopCount : duration.loopCount + loopCount - 1; } else { duration.loopCount = -1; } return true; } bool Loop::ProcessOnStep(StepData& step) const { return true; } } // namespace AnimationModifiers META_END_NAMESPACE()