/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "reverse.h" META_BEGIN_NAMESPACE() namespace AnimationModifiers { bool Reverse::Build(const IMetadata::Ptr& data) { return true; } bool Reverse::ProcessOnGetDuration(DurationData& duration) const { return true; } bool Reverse::ProcessOnStep(StepData& step) const { step.progress = 1.f - step.progress; step.reverse = !step.reverse; return true; } } // namespace AnimationModifiers META_END_NAMESPACE()