/*
* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @addtogroup UI_Utils
* @{
*
* @brief Defines basic UI utils.
*
* @since 1.0
* @version 1.0
*/
/**
* @file sys_info.h
*
* @brief Declares the system information about the graphics module, including the function to obtain the information
* about FPS, which needs to be enabled by the ENABLE_FPS_SUPPORT macro.
*
* @since 1.0
* @version 1.0
*/
#ifndef GRAPHIC_LITE_SYS_INFO_H
#define GRAPHIC_LITE_SYS_INFO_H
#include "graphic_config.h"
#include "gfx_utils/heap_base.h"
namespace OHOS {
/**
* @brief Obtains the system information. Currently, the FPS information can be obtained. To enable the FPS feature,
* enable the ENABLE_FPS_SUPPORT macro.
*
* @since 1.0
* @version 1.0
*/
class SysInfo {
public:
/**
* @brief Enumerates the FPS capture types.
*
* @since 1.0
* @version 1.0
*/
enum FPSCalculateType {
/** Fixed time sampling: The system collects the number of page refresh times within one second. */
FPS_CT_FIXED_TIME,
/**
* Average sampling: The system collects statistics on the average frame rate of 100 frames. No extra space is
* required to store the data of each frame. The precision is not as high as that of precise sampling.
*/
FPS_CT_AVERAGE_SAMPLING,
/**
* Precise sampling: The system collects statistics on the average frame rate of the current 100 frames. Extra
* space is required to save the data of each frame. The result is more precise than that of average sampling.
*/
FPS_CT_PRECISE_SAMPLING
};
/**
* @brief Called when the FPS changes.
*
* @since 1.0
* @version 1.0
*/
class OnFPSChangedListener : public HeapBase {
public:
/**
* @brief A constructor used to create an OnFPSChangedListener instance with the default sampling type
* FPS_CT_FIXED_TIME.
*
* @since 1.0
* @version 1.0
*/
OnFPSChangedListener() : type_(FPS_CT_FIXED_TIME) {}
/**
* @brief A destructor used to delete the OnFPSChangedListener instance.
*
* @since 1.0
* @version 1.0
*/
virtual ~OnFPSChangedListener() {}
/**
* @brief Called when the FPS data changes.
*
* @param newFPS Indicates the FPS data.
* @since 1.0
* @version 1.0
*/
virtual void OnFPSChanged(float newFPS) = 0;
/**
* @brief Obtains the FPS sampling type.
*
* @return Returns the FPS sampling type. For details, see {@link FPSCalculateType}.
* @since 1.0
* @version 1.0
*/
FPSCalculateType GetFPSCalculateType() const
{
return type_;
}
/**
* @brief Sets the FPS sampling type.
*
* @param type Indicates the FPS sampling type. For details, see {@link FPSCalculateType}.
* @since 1.0
* @version 1.0
*/
void SetFPSCalculateType(FPSCalculateType type)
{
type_ = type;
}
private:
FPSCalculateType type_;
};
/**
* @brief Obtains the FPS data.
*
* @return Returns the FPS data.
* @since 1.0
* @version 1.0
*/
static float GetFPS();
/**
* @brief Registers the listener for notifying the FPS changes.
*
* @param onFPSChangedListener Indicates the pointer to the FPS change notification function. For details, see
* {@link OnFPSChangedListener}.
* @since 1.0
* @version 1.0
*/
static void RegisterFPSChangedListener(OnFPSChangedListener* onFPSChangedListener);
private:
SysInfo() = default;
~SysInfo() = default;
};
} // namespace OHOS
#endif