/* * Copyright (c) 2021-2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UDS_CLIENT_H #define UDS_CLIENT_H #include #include #include #include "net_packet.h" #include "nocopyable.h" #include "uds_socket.h" namespace OHOS { namespace MMI { class UDSClient; using MsgClientFunCallback = std::function; class UDSClient : public UDSSocket { public: UDSClient(); DISALLOW_COPY_AND_MOVE(UDSClient); virtual ~UDSClient(); virtual int32_t Socket() = 0; virtual void Stop(); int32_t ConnectTo(); bool SendMsg(const char *buf, size_t size) const; bool SendMsg(const NetPacket &pkt) const; bool GetConnectedStatus() const { return isConnected_; } protected: virtual void OnConnected() {} virtual void OnDisconnected() {} bool StartClient(MsgClientFunCallback fun); protected: bool isExit { false }; bool isRunning_ { false }; bool isConnected_ { false }; MsgClientFunCallback recvFun_; }; } // namespace MMI } // namespace OHOS #endif // UDS_CLIENT_H