/* * Copyright (c) 2022-2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_ROSEN_WINDOW_LAYOUT_POLICY_CASCADE_H #define OHOS_ROSEN_WINDOW_LAYOUT_POLICY_CASCADE_H #include <map> #include <refbase.h> #include <set> #include "window_layout_policy.h" #include "window_node.h" #include "wm_common.h" namespace OHOS { namespace Rosen { class WindowLayoutPolicyCascade : public WindowLayoutPolicy { public: WindowLayoutPolicyCascade() = delete; WindowLayoutPolicyCascade(DisplayGroupWindowTree& displayGroupWindowTree); ~WindowLayoutPolicyCascade() = default; void Launch() override; void Reorder() override; Rect GetDividerRect(DisplayId displayId) const override; void SetSplitDividerWindowRects(std::map<DisplayId, Rect> dividerWindowRects) override; void PerformWindowLayout(const sptr<WindowNode>& node, WindowUpdateType updateType) override; void GetMaximizeRect(const sptr<WindowNode>& node, Rect& maxRect) override; private: /* * methods for calculate cascadeRect and splitRect */ void InitAllRects(); void InitSplitRects(DisplayId displayId); void SetSplitRectByDivider(const Rect& divRect, DisplayId displayId); void SetInitialDividerRect(const sptr<WindowNode>& node, DisplayId displayId); void InitCascadeRect(DisplayId displayId); void SetDefaultCascadeRect(const sptr<WindowNode>& node); Rect StepCascadeRect(Rect rect, DisplayId displayId) const; Rect GetCurCascadeRect(const sptr<WindowNode>& node) const; // methods for limit divider position by display and split ratio void UpdateDividerPosition(const sptr<WindowNode>& node) const; void LimitDividerInDisplayRegion(Rect& rect, DisplayId displayId) const; void LimitDividerPositionBySplitRatio(DisplayId displayId, Rect& winRect) const; /* * methods for calculate window rect */ void LayoutDivider(const sptr<WindowNode>& node, WindowUpdateType type); void LayoutSplitNodes(DisplayId displayId, WindowUpdateType type, bool layoutByDivider = false); void UpdateLayoutRect(const sptr<WindowNode>& node) override; void ComputeDecoratedRequestRect(const sptr<WindowNode>& node) const; void ApplyWindowRectConstraints(const sptr<WindowNode>& node, Rect& winRect) const; void ComputeRectByAspectRatio(const sptr<WindowNode>& node) const; bool CheckAspectRatioBySizeLimits(const sptr<WindowNode>& node, WindowLimits& newLimits) const; /* * methods for floating window limitSize and position */ DockWindowShowState GetDockWindowShowState(DisplayId displayId, Rect& dockWinRect) const; void LimitFloatingWindowSize(const sptr<WindowNode>& node, Rect& winRect) const; void LimitMainFloatingWindowPosition(const sptr<WindowNode>& node, Rect& winRect) const; void UpdateFloatingWindowSizeForStretchableWindow(const sptr<WindowNode>& node, const Rect& displayRect, Rect& winRect) const; void UpdateFloatingWindowSizeBySizeLimits(const sptr<WindowNode>& node, const Rect& displayRect, Rect& winRect) const; void LimitWindowPositionWhenInitRectOrMove(const sptr<WindowNode>& node, Rect& winRect) const; void LimitWindowPositionWhenDrag(const sptr<WindowNode>& node, Rect& winRect) const; void FixWindowSizeByRatioIfDragBeyondLimitRegion(const sptr<WindowNode>& node, Rect& winRect) const; void FixWindowRectWhenDrag(const sptr<WindowNode>& node, const Rect& oriWinRect, Rect& winRect) const; /* * Layout preprocess: * 1) Set default cascade rect if rect is empty * 2) Get aspect ratio form persistent storage * 3) Fix rect within display region */ void LayoutPreProcess(const sptr<WindowNode>& node, WindowUpdateType updateType); struct CascadeRects { Rect primaryRect_; Rect secondaryRect_; Rect dividerRect_; Rect defaultCascadeRect_; }; mutable std::map<DisplayId, CascadeRects> cascadeRectsMap_; std::map<DisplayId, Rect> restoringDividerWindowRects_; }; } } #endif // OHOS_ROSEN_WINDOW_LAYOUT_POLICY_CASCADE_H