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Searched defs:Accessor (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h260 struct Accessor { in CORE3D_BEGIN_NAMESPACE() struct
273 ComponentType componentType = ComponentType::UNSIGNED_INT; in CORE3D_BEGIN_NAMESPACE()
278 uint32_t count = 0; in CORE3D_BEGIN_NAMESPACE()
281 DataType type = DataType::INVALID; in CORE3D_BEGIN_NAMESPACE()
287 uint32_t byteOffset = 0; in CORE3D_BEGIN_NAMESPACE()
295 bool normalized = false; in CORE3D_BEGIN_NAMESPACE()
308 BASE_NS::vector<float> max; in CORE3D_BEGIN_NAMESPACE()
321 BASE_NS::vector<float> min; in CORE3D_BEGIN_NAMESPACE()
324 Sparse sparse; in CORE3D_BEGIN_NAMESPACE()
H A Dgltf2_importer.cpp3361 unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationInputComponent>>*>& inputs, in PrepareAnimationInputTask()
3389unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationOutputComponent>>*>& outputs, in PrepareAnimationOutputTask()