Searched defs:Accessor (Results 1 – 2 of 2) sorted by relevance
260 struct Accessor { in CORE3D_BEGIN_NAMESPACE() struct273 ComponentType componentType = ComponentType::UNSIGNED_INT; in CORE3D_BEGIN_NAMESPACE()278 uint32_t count = 0; in CORE3D_BEGIN_NAMESPACE()281 DataType type = DataType::INVALID; in CORE3D_BEGIN_NAMESPACE()287 uint32_t byteOffset = 0; in CORE3D_BEGIN_NAMESPACE()295 bool normalized = false; in CORE3D_BEGIN_NAMESPACE()308 BASE_NS::vector<float> max; in CORE3D_BEGIN_NAMESPACE()321 BASE_NS::vector<float> min; in CORE3D_BEGIN_NAMESPACE()324 Sparse sparse; in CORE3D_BEGIN_NAMESPACE()
3361 unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationInputComponent>>*>& inputs, in PrepareAnimationInputTask()3389 … unordered_map<Accessor*, GatheredDataTask<ComponentTaskData<AnimationOutputComponent>>*>& outputs, in PrepareAnimationOutputTask()