1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_RENDER_MESH_BATCH_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_RENDER_MESH_BATCH_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <core/ecs/component_struct_macros.h>
22 #include <core/ecs/intf_component_manager.h>
23 
24 CORE3D_BEGIN_NAMESPACE()
25 #endif
26 BEGIN_COMPONENT(IRenderMeshBatchComponentManager, RenderMeshBatchComponent)
27 #if !defined(IMPLEMENT_MANAGER)
28     enum class BatchType : uint8_t {
29         /* GPU instancing */
30         GPU_INSTANCING = 0,
31     };
32 #endif
33     DEFINE_PROPERTY(BatchType, batchType, "Batch Type", 0, VALUE(BatchType::GPU_INSTANCING))
34 END_COMPONENT(IRenderMeshBatchComponentManager, RenderMeshBatchComponent, "f72d1dcf-c68c-4b61-9582-601c3fdbccf8")
35 #if !defined(IMPLEMENT_MANAGER)
36 CORE3D_END_NAMESPACE()
37 #endif
38 
39 #endif
40