1 /*
2  * Copyright (c) 2022-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_PROGRESS_LOADING_PROGRESS_PAINT_METHOD_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_PROGRESS_LOADING_PROGRESS_PAINT_METHOD_H
18 
19 #include "base/memory/referenced.h"
20 #include "core/components/common/properties/color.h"
21 #include "core/components/progress/progress_theme.h"
22 #include "core/components_ng/base/modifier.h"
23 #include "core/components_ng/pattern/loading_progress/loading_progress_modifier.h"
24 #include "core/components_ng/pattern/loading_progress/loading_progress_paint_property.h"
25 #include "core/components_ng/pattern/refresh/refresh_animation_state.h"
26 #include "core/components_ng/render/node_paint_method.h"
27 
28 namespace OHOS::Ace::NG {
29 class ACE_EXPORT LoadingProgressPaintMethod : public NodePaintMethod {
DECLARE_ACE_TYPE(LoadingProgressPaintMethod,NodePaintMethod)30     DECLARE_ACE_TYPE(LoadingProgressPaintMethod, NodePaintMethod)
31 public:
32     explicit LoadingProgressPaintMethod(const RefPtr<LoadingProgressModifier>& loadingProgressModifier)
33         : loadingProgressModifier_(loadingProgressModifier)
34     {}
35     ~LoadingProgressPaintMethod() override = default;
36 
GetContentModifier(PaintWrapper * paintWrapper)37     RefPtr<Modifier> GetContentModifier(PaintWrapper* paintWrapper) override
38     {
39         CHECK_NULL_RETURN(loadingProgressModifier_, nullptr);
40         return loadingProgressModifier_;
41     }
42 
UpdateContentModifier(PaintWrapper * paintWrapper)43     void UpdateContentModifier(PaintWrapper* paintWrapper) override
44     {
45         CHECK_NULL_VOID(loadingProgressModifier_);
46         auto pipeline = PipelineBase::GetCurrentContext();
47         CHECK_NULL_VOID(pipeline);
48         auto progressTheme = pipeline->GetTheme<ProgressTheme>();
49         CHECK_NULL_VOID(progressTheme);
50         auto paintProperty = DynamicCast<LoadingProgressPaintProperty>(paintWrapper->GetPaintProperty());
51         CHECK_NULL_VOID(paintProperty);
52         loadingProgressModifier_->SetEnableLoading(paintProperty->GetEnableLoadingValue(true));
53         loadingProgressModifier_->SetContentOffset(paintWrapper->GetContentOffset());
54         loadingProgressModifier_->SetContentSize(paintWrapper->GetContentSize());
55         auto renderContext = paintWrapper->GetRenderContext();
56         CHECK_NULL_VOID(renderContext);
57         if (renderContext->HasForegroundColorStrategy()) {
58             paintProperty->UpdateColor(Color::FOREGROUND);
59         }
60         color_ = paintProperty->GetColor().value_or(progressTheme->GetLoadingColor());
61         loadingProgressModifier_->SetColor(LinearColor(color_));
62         if (loadingProgressModifier_->GetOwner() == LoadingProgressOwner::SELF) {
63             loadingProgressModifier_->ChangeSizeScaleData(1.0f);
64             loadingProgressModifier_->StartRecycle();
65             return;
66         }
67         auto loadingState = paintProperty->GetRefreshAnimationState().value_or(RefreshAnimationState::FOLLOW_HAND);
68         switch (loadingState) {
69             case RefreshAnimationState::FOLLOW_HAND:
70                 loadingProgressModifier_->ChangeRefreshFollowData(
71                     paintProperty->GetRefreshSizeScaleRatio().value_or(1.0f));
72                 break;
73             case RefreshAnimationState::FOLLOW_TO_RECYCLE:
74                 loadingProgressModifier_->StartTransToRecycleAnimation();
75                 break;
76             case RefreshAnimationState::RECYCLE:
77                 loadingProgressModifier_->ChangeSizeScaleData(paintProperty->GetRefreshSizeScaleRatio().value_or(1.0f));
78                 loadingProgressModifier_->StartRecycle();
79                 break;
80             default:
81                 break;
82         }
83     }
84 
85 private:
86     Color color_ = Color::BLUE;
87     RefPtr<LoadingProgressModifier> loadingProgressModifier_;
88     ACE_DISALLOW_COPY_AND_MOVE(LoadingProgressPaintMethod);
89 };
90 
91 } // namespace OHOS::Ace::NG
92 
93 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_PROGRESS_LOADING_PROGRESS_PAINT_METHOD_H
94