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Searched defs:NoH (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h49 float dAshikhmin(float roughness, float NoH) in dAshikhmin()
64 float dCharlie(float roughness, float NoH) in dCharlie()
108 float dGGX(float alpha2, float NoH) in dGGX()
115 float dGGXAnisotropic(float at, float ab, float NoH, float ToH, float BoH, float anisotropy) in dGGXAnisotropic()
151 vec3 microfacedSpecularBrdf(vec3 f0, float alpha2, float NoL, float NoV, float NoH, float VoH) in microfacedSpecularBrdf()
161 float f0, float alpha2, float NoL, float NoH, float VoH, float clearcoat, out float fcc) in microfacedSpecularBrdfClearcoat()
171 vec3 microfacedSpecularBrdfAnisotropic(vec3 f0, float alpha, float NoL, float NoV, float NoH, float… in microfacedSpecularBrdfAnisotropic()
H A D3d_dm_lighting_common.h275 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local
297 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local
526 const float NoH = dot(sd.N, H); in CalculateLight() local
670 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLight() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h34 const float NoH = clamp(dot(sd.N, H), 0.0, 1.0); in CalculateLightInplace() local