1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/compiler.h> 21 22 /** 23 * This file contains the list of system properties used to configure libhwui. 24 */ 25 26 namespace android { 27 namespace uirenderer { 28 29 /////////////////////////////////////////////////////////////////////////////// 30 // Compile-time properties 31 /////////////////////////////////////////////////////////////////////////////// 32 33 // Textures used by layers must have dimensions multiples of this number 34 #define LAYER_SIZE 64 35 36 // Defines the size in bits of the stencil buffer for the framebuffer 37 // Note: Only 1 bit is required for clipping but more bits are required 38 // to properly implement overdraw debugging 39 #define STENCIL_BUFFER_SIZE 8 40 41 /////////////////////////////////////////////////////////////////////////////// 42 // Debug properties 43 /////////////////////////////////////////////////////////////////////////////// 44 45 /** 46 * Debug level for app developers. The value is a numeric value defined 47 * by the DebugLevel enum below. 48 */ 49 #define PROPERTY_DEBUG "debug.hwui.level" 50 51 /** 52 * Debug levels. Debug levels are used as flags. 53 */ 54 enum DebugLevel { 55 kDebugDisabled = 0, 56 kDebugMemory = 1, 57 kDebugCaches = 2, 58 kDebugMoreCaches = kDebugMemory | kDebugCaches 59 }; 60 61 /** 62 * Used to enable/disable layers update debugging. The accepted values are 63 * "true" and "false". The default value is "false". 64 */ 65 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 66 67 /** 68 * Used to enable/disable overdraw debugging. 69 * 70 * The accepted values are 71 * "show", to show overdraw 72 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 73 * "count", to show an overdraw counter 74 * "false", to disable overdraw debugging 75 * 76 * The default value is "false". 77 */ 78 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" 79 80 /** 81 * System property used to enable or disable hardware rendering profiling. 82 * The default value of this property is assumed to be false. 83 * 84 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 85 * output extra information about the time taken to execute by the last 86 * frames. 87 * 88 * Possible values: 89 * "true", to enable profiling 90 * "visual_bars", to enable profiling and visualize the results on screen 91 * "false", to disable profiling 92 */ 93 #define PROPERTY_PROFILE "debug.hwui.profile" 94 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" 95 96 /** 97 * Turn on to draw dirty regions every other frame. 98 * 99 * Possible values: 100 * "true", to enable dirty regions debugging 101 * "false", to disable dirty regions debugging 102 */ 103 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" 104 105 /** 106 * Setting this property will enable or disable the dropping of frames with 107 * empty damage. Default is "true". 108 */ 109 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" 110 111 /** 112 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension 113 * to do partial invalidates. Setting this to "false" will fall back to 114 * using BUFFER_PRESERVED instead 115 * Default is "true" 116 */ 117 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age" 118 119 /** 120 * Setting this to "false" will force HWUI to always do full-redraws of the surface. 121 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED. 122 * Default is "true" 123 */ 124 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates" 125 126 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead" 127 128 /** 129 * Indicates whether PBOs can be used to back pixel buffers. 130 * Accepted values are "true" and "false". Default is true. 131 */ 132 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers" 133 134 /** 135 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL 136 * or Vulkan. 137 */ 138 #define PROPERTY_RENDERER "debug.hwui.renderer" 139 140 /** 141 * Allows to collect a recording of Skia drawing commands. 142 */ 143 #define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled" 144 145 /** 146 * Allows broad recording of Skia drawing commands. 147 * 148 * If disabled, a very minimal set of trace events *may* be recorded. 149 * If enabled, a much broader set of trace events *may* be recorded. 150 * 151 * In either case, trace events are only recorded if an appropriately configured tracing session is 152 * active. 153 * 154 * Use debug.hwui.skia_use_perfetto_track_events to determine if ATrace (default) or Perfetto is 155 * used as the tracing backend. 156 */ 157 #define PROPERTY_SKIA_TRACING_ENABLED "debug.hwui.skia_tracing_enabled" 158 159 /** 160 * Switches Skia's tracing to use Perfetto's Track Event system instead of ATrace. 161 * 162 * If disabled, ATrace will be used by default, which will record trace events from any of Skia's 163 * tracing categories if overall system tracing is active and the "gfx" and "view" ATrace categories 164 * are enabled. 165 * 166 * If enabled, then Perfetto's Track Event system will be used instead, which will only record if an 167 * active Perfetto tracing session is targeting the correct apps and Skia tracing categories with 168 * the Track Event data source enabled. This approach may be used to selectively filter out 169 * undesired Skia tracing categories, and events will contain more data fields. 170 */ 171 #define PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS "debug.hwui.skia_use_perfetto_track_events" 172 173 /** 174 * Defines how many frames in a sequence to capture. 175 */ 176 #define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames" 177 178 /** 179 * File name and location, where a SKP recording will be saved. 180 */ 181 #define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename" 182 183 /** 184 * Controls whether HWUI will send timing hints to HintManager for 185 * better CPU scheduling. Accepted values are "true" and "false". 186 */ 187 #define PROPERTY_USE_HINT_MANAGER "debug.hwui.use_hint_manager" 188 189 /** 190 * Percentage of frame time that's used for CPU work. The rest is 191 * reserved for GPU work. This is used with use_hint_manager to 192 * provide timing hints to HintManager. Accepted values are 193 * integer from 1-100. 194 */ 195 #define PROPERTY_TARGET_CPU_TIME_PERCENTAGE "debug.hwui.target_cpu_time_percent" 196 197 /** 198 * Property for whether this is running in the emulator. 199 */ 200 #define PROPERTY_IS_EMULATOR "ro.boot.qemu" 201 202 /** 203 * Turns on the Skia GPU option "reduceOpsTaskSplitting" which improves GPU 204 * efficiency but may increase VRAM consumption. Default is "true". 205 */ 206 #define PROPERTY_REDUCE_OPS_TASK_SPLITTING "renderthread.skia.reduceopstasksplitting" 207 208 /** 209 * Enable WebView Overlays feature. 210 */ 211 #define PROPERTY_WEBVIEW_OVERLAYS_ENABLED "debug.hwui.webview_overlays_enabled" 212 213 /** 214 * Property for globally GL drawing state. Can be overridden per process with 215 * setDrawingEnabled. 216 */ 217 #define PROPERTY_DRAWING_ENABLED "debug.hwui.drawing_enabled" 218 219 #define PROPERTY_MEMORY_POLICY "debug.hwui.app_memory_policy" 220 221 #define PROPERTY_8BIT_HDR_HEADROOM "debug.hwui.8bit_hdr_headroom" 222 223 /////////////////////////////////////////////////////////////////////////////// 224 // Misc 225 /////////////////////////////////////////////////////////////////////////////// 226 227 // Converts a number of mega-bytes into bytes 228 #define MB(s) ((s)*1024 * 1024) 229 // Converts a number of kilo-bytes into bytes 230 #define KB(s) ((s)*1024) 231 232 enum class ProfileType { None, Console, Bars }; 233 234 enum class OverdrawColorSet { Default = 0, Deuteranomaly }; 235 236 enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 }; 237 238 enum class StretchEffectBehavior { 239 ShaderHWUI, // Stretch shader in HWUI only, matrix scale in SF 240 Shader, // Stretch shader in both HWUI and SF 241 UniformScale // Uniform scale stretch everywhere 242 }; 243 244 enum class DrawingEnabled { NotInitialized, On, Off }; 245 246 /** 247 * Renderthread-only singleton which manages several static rendering properties. Most of these 248 * are driven by system properties which are queried once at initialization, and again if init() 249 * is called. 250 */ 251 class Properties { 252 public: 253 static bool load(); 254 255 static bool debugLayersUpdates; 256 static bool debugOverdraw; 257 static bool showDirtyRegions; 258 // TODO: Remove after stabilization period 259 static bool skipEmptyFrames; 260 static bool useBufferAge; 261 static bool enablePartialUpdates; 262 static bool enableRenderEffectCache; 263 264 // TODO: Move somewhere else? 265 static constexpr float textGamma = 1.45f; 266 267 static DebugLevel debugLevel; 268 static OverdrawColorSet overdrawColorSet; 269 270 // Override the value for a subset of properties in this class 271 static void overrideProperty(const char* name, const char* value); 272 273 static float overrideLightRadius; 274 static float overrideLightPosY; 275 static float overrideLightPosZ; 276 static float overrideAmbientRatio; 277 static int overrideAmbientShadowStrength; 278 static int overrideSpotShadowStrength; 279 280 static ProfileType getProfileType(); 281 static RenderPipelineType peekRenderPipelineType(); 282 static RenderPipelineType getRenderPipelineType(); 283 284 static bool enableHighContrastText; 285 286 // Should be used only by test apps 287 static bool waitForGpuCompletion; 288 static bool forceDrawFrame; 289 290 // Should only be set by automated tests to try and filter out 291 // any overhead they add 292 static bool filterOutTestOverhead; 293 294 // Workaround a device lockup in edge cases by switching to async mode 295 // instead of the default vsync (b/38372997). Only system_server should hit this. 296 // Any existing RenderProxy & Surface combination will be unaffected, only things 297 // created after changing this. 298 static bool disableVsync; 299 300 static bool skpCaptureEnabled; 301 302 // For experimentation b/68769804 303 static bool enableRTAnimations; 304 305 // Used for testing only to change the render pipeline. 306 static void overrideRenderPipelineType(RenderPipelineType); 307 308 static bool runningInEmulator; 309 310 static bool debuggingEnabled; 311 static bool isolatedProcess; 312 313 static int contextPriority; 314 315 static float defaultSdrWhitePoint; 316 317 static bool useHintManager; 318 static int targetCpuTimePercentage; 319 320 static bool enableWebViewOverlays; 321 322 static bool isHighEndGfx; 323 static bool isLowRam; 324 static bool isSystemOrPersistent; 325 326 static float maxHdrHeadroomOn8bit; 327 getStretchEffectBehavior()328 static StretchEffectBehavior getStretchEffectBehavior() { 329 return stretchEffectBehavior; 330 } 331 setIsHighEndGfx(bool isHighEndGfx)332 static void setIsHighEndGfx(bool isHighEndGfx) { 333 Properties::isHighEndGfx = isHighEndGfx; 334 stretchEffectBehavior = isHighEndGfx ? 335 StretchEffectBehavior::ShaderHWUI : 336 StretchEffectBehavior::UniformScale; 337 } 338 setIsLowRam(bool isLowRam)339 static void setIsLowRam(bool isLowRam) { Properties::isLowRam = isLowRam; } 340 setIsSystemOrPersistent(bool isSystemOrPersistent)341 static void setIsSystemOrPersistent(bool isSystemOrPersistent) { 342 Properties::isSystemOrPersistent = isSystemOrPersistent; 343 } 344 345 /** 346 * Used for testing. Typical configuration of stretch behavior is done 347 * through setIsHighEndGfx 348 */ setStretchEffectBehavior(StretchEffectBehavior behavior)349 static void setStretchEffectBehavior(StretchEffectBehavior behavior) { 350 stretchEffectBehavior = behavior; 351 } 352 353 // Represents if drawing is enabled. Should only be Off in headless testing environments 354 static DrawingEnabled drawingEnabled; 355 static bool isDrawingEnabled(); 356 static void setDrawingEnabled(bool enable); 357 358 private: 359 static StretchEffectBehavior stretchEffectBehavior; 360 static ProfileType sProfileType; 361 static bool sDisableProfileBars; 362 static RenderPipelineType sRenderPipelineType; 363 }; // class Caches 364 365 } // namespace uirenderer 366 } // namespace android 367 368 #endif // ANDROID_HWUI_PROPERTIES_H 369