1 
2 /*
3  * Copyright (c) 2022 Huawei Device Co., Ltd.
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "color.h"
18 #include <cstdint>
19 
20 namespace OHOS {
21 namespace ColorManager {
Alpha(uint64_t color)22 static float Alpha(uint64_t color)
23 {
24     return ((color >> 56) & 0xff) / 255.0f; // shift 56 bits to get alpha value and 255.0f is the max value
25 }
26 
Red(uint64_t color)27 static float Red(uint64_t color)
28 {
29     return ((color >> 48) & 0xff) / 255.0f; // shift 48 bits to get red value and 255.0f is the max value
30 }
31 
Green(uint64_t color)32 static float Green(uint64_t color)
33 {
34     return ((color >> 40) & 0xff) / 255.0f; // shift 40 bits to get green value and 255.0f is the max value
35 }
36 
Blue(uint64_t color)37 static float Blue(uint64_t color)
38 {
39     return ((color >> 32) & 0xff) / 255.0f; // shift 32 bits to get blue value and 255.0f is the max value
40 }
41 
Name(uint64_t color)42 static ColorSpaceName Name(uint64_t color)
43 {
44     return (ColorSpaceName)(color & 0xffffffff);
45 }
46 
Color(float r,float g,float b,float a)47 Color::Color(float r, float g, float b, float a)
48     : r(r), g(g), b(b), a(a) {}
49 
Color(float r,float g,float b,float a,const ColorSpaceName name)50 Color::Color(float r, float g, float b, float a, const ColorSpaceName name)
51     : r(r), g(g), b(b), a(a), srcName(name) {}
52 
Color(unsigned int color)53 Color::Color(unsigned int color)
54     : r(Red((uint64_t)color<<32)),
55       g(Green((uint64_t)color<<32)),
56       b(Blue((uint64_t)color<<32)),
57       a(Alpha((uint64_t)color<<32)) {}
58 
Color(uint64_t color)59 Color::Color(uint64_t color)
60     : r(Red(color)),
61       g(Green(color)),
62       b(Blue(color)),
63       a(Alpha(color)),
64       srcName(Name(color)) {}
65 
PackValue() const66 uint64_t Color::PackValue() const
67 {
68     // shift 48, 40, 32 bits to get rgb value and pack the name into it
69     uint64_t argbn = ((uint64_t)(a * 255.0f + 0.5f) << 56) |
70                      ((uint64_t)(r * 255.0f + 0.5f) << 48) |
71                      ((uint64_t)(g * 255.0f + 0.5f) << 40) |
72                      ((uint64_t)(b * 255.0f + 0.5f) << 32) |
73                      ((uint32_t)srcName);
74     return argbn;
75 }
76 
77 // alpha value not involved in convert
Convert(ColorSpaceConvertor & convertor) const78 Color Color::Convert(ColorSpaceConvertor &convertor) const
79 {
80     Vector3 srcColor = {r, g, b};
81     Vector3 dstColor = convertor.Convert(srcColor);
82     // dstColor[0], dstColor[1], dstColor[2] : rgb
83     return Color(dstColor[0], dstColor[1], dstColor[2], a, convertor.GetDstColorSpace().GetColorSpaceName());
84 }
85 
Convert(const ColorSpace & dst) const86 Color Color::Convert(const ColorSpace &dst) const
87 {
88     ColorSpaceConvertor convertor(ColorSpace(srcName), dst, GamutMappingMode::GAMUT_MAP_CONSTANT);
89     return Convert(convertor);
90 }
91 
Convert(const ColorSpaceName dstName) const92 Color Color::Convert(const ColorSpaceName dstName) const
93 {
94     ColorSpaceConvertor convertor(ColorSpace(srcName), ColorSpace(dstName), GamutMappingMode::GAMUT_MAP_CONSTANT);
95     return Convert(convertor);
96 }
97 
ColorEqual(const Color & val) const98 bool Color::ColorEqual(const Color &val) const
99 {
100     if ((val.srcName != srcName)) {
101         if ((srcName != ColorSpaceName::CUSTOM) && (val.srcName != ColorSpaceName::CUSTOM)) {
102             return false;
103         }
104     }
105     return FloatEqual(r, val.r) && FloatEqual(g, val.g) && FloatEqual(b, val.b) && FloatEqual(a, val.a);
106 }
107 }
108 }