Searched defs:Perspective (Results 1 – 4 of 4) sorted by relevance
55 static Mat4x4 Perspective(float fov, float aspect, float nearV, float farV) in Perspective() function
641 struct Perspective { in CORE3D_BEGIN_NAMESPACE() struct645 float aspect; in CORE3D_BEGIN_NAMESPACE()646 float yfov; // required in CORE3D_BEGIN_NAMESPACE()647 float zfar; in CORE3D_BEGIN_NAMESPACE()648 float znear; // required in CORE3D_BEGIN_NAMESPACE()
139 void TransformComponent::Perspective(const Dimension& value, const AnimationOption& animationOption) in Perspective() function in OHOS::Ace::TransformComponent
136 void RenderTransform::Perspective(const Dimension& distance) in Perspective() function in OHOS::Ace::RenderTransform