1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "animation/rs_animation_fraction.h"
17 
18 #include <cstdlib>
19 #include <cstring>
20 #include <string>
21 
22 #include "common/rs_common_def.h"
23 #include "platform/common/rs_log.h"
24 #include "platform/common/rs_system_properties.h"
25 
26 namespace OHOS {
27 namespace Rosen {
28 namespace {
29 static constexpr int INFINITE = -1;
30 static constexpr int64_t MS_TO_NS = 1000000;
31 static constexpr int REVERSE_COUNT = 2;
32 static constexpr int MAX_SPEED = 1000000;
33 constexpr const char* ANIMATION_SCALE_NAME = "persist.sys.graphic.animationscale";
34 } // namespace
35 
36 std::atomic<bool> RSAnimationFraction::isInitialized_ = false;
37 std::atomic<float> RSAnimationFraction::animationScale_ = 1.0f;
38 
RSAnimationFraction()39 RSAnimationFraction::RSAnimationFraction()
40 {
41     currentIsReverseCycle_ = !isForward_;
42 }
43 
Init()44 void RSAnimationFraction::Init()
45 {
46     if (isInitialized_) {
47         return;
48     }
49     SetAnimationScale(RSSystemProperties::GetAnimationScale());
50     RSSystemProperties::WatchSystemProperty(ANIMATION_SCALE_NAME, OnAnimationScaleChangedCallback, nullptr);
51     isInitialized_ = true;
52 }
53 
GetAnimationScale()54 float RSAnimationFraction::GetAnimationScale()
55 {
56     return animationScale_.load(std::memory_order_relaxed);
57 }
58 
SetAnimationScale(float animationScale)59 void RSAnimationFraction::SetAnimationScale(float animationScale)
60 {
61     animationScale_.store(std::max(0.0f, animationScale), std::memory_order_relaxed);
62 }
63 
OnAnimationScaleChangedCallback(const char * key,const char * value,void * context)64 void RSAnimationFraction::OnAnimationScaleChangedCallback(const char* key, const char* value, void* context)
65 {
66     if (strcmp(key, ANIMATION_SCALE_NAME) != 0) {
67         return;
68     }
69     float animationScale = std::atof(value);
70     SetAnimationScale(animationScale);
71 }
72 
SetDirectionAfterStart(const ForwardDirection & direction)73 void RSAnimationFraction::SetDirectionAfterStart(const ForwardDirection& direction)
74 {
75     direction_ = direction;
76 }
77 
SetLastFrameTime(int64_t lastFrameTime)78 void RSAnimationFraction::SetLastFrameTime(int64_t lastFrameTime)
79 {
80     lastFrameTime_ = lastFrameTime;
81 }
82 
GetLastFrameTime() const83 int64_t RSAnimationFraction::GetLastFrameTime() const
84 {
85     return lastFrameTime_;
86 }
87 
IsStartRunning(const int64_t deltaTime,const int64_t startDelayNs)88 bool RSAnimationFraction::IsStartRunning(const int64_t deltaTime, const int64_t startDelayNs)
89 {
90     float animationScale = GetAnimationScale();
91     if (direction_ == ForwardDirection::NORMAL) {
92         if (animationScale == 0.0) {
93             runningTime_ += static_cast<int64_t>(deltaTime * MAX_SPEED);
94         } else {
95             runningTime_ += static_cast<int64_t>(deltaTime * speed_ / animationScale);
96         }
97     } else {
98         if (animationScale == 0.0) {
99             runningTime_ -= static_cast<int64_t>(deltaTime * MAX_SPEED);
100         } else {
101             runningTime_ -= static_cast<int64_t>(deltaTime * speed_ / animationScale);
102         }
103     }
104 
105     return runningTime_ > startDelayNs;
106 }
107 
GetAnimationFraction(int64_t time)108 std::tuple<float, bool, bool, bool> RSAnimationFraction::GetAnimationFraction(int64_t time)
109 {
110     int64_t durationNs = duration_ * MS_TO_NS;
111     int64_t startDelayNs = startDelay_ * MS_TO_NS;
112     int64_t deltaTime = time - lastFrameTime_;
113     lastFrameTime_ = time;
114     bool isInStartDelay = false;
115     bool isRepeatFinished = false;
116     bool isFinished = true;
117 
118     if (deltaTime < 0) {
119         ROSEN_LOGE("RSAnimationFraction::GetAnimationFraction, "
120             "current time: %{public}lld is earlier than last frame time: %{public}lld",
121             static_cast<long long>(time), static_cast<long long>(lastFrameTime_));
122     }
123 
124     if (durationNs <= 0 || (repeatCount_ <= 0 && repeatCount_ != INFINITE)) {
125         isFinished = true;
126         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatFinished};
127     }
128     // 1. Calculates the total running fraction of animation
129     if (!IsStartRunning(deltaTime, startDelayNs)) {
130         isFinished = IsFinished();
131         isInStartDelay = isFinished ? false : true;
132         return { GetStartFraction(), isInStartDelay, isFinished, isRepeatFinished };
133     }
134 
135     // 2. Calculate the running time of the current cycle animation.
136     int64_t realPlayTime = runningTime_ - startDelayNs - (currentRepeatCount_ * durationNs);
137 
138     // 3. Update the number of cycles and the corresponding animation fraction.
139     if (direction_ == ForwardDirection::NORMAL) {
140         currentRepeatCount_ += realPlayTime / durationNs;
141     } else {
142         while (currentRepeatCount_ > 0 && realPlayTime < 0) {
143             currentRepeatCount_--;
144             realPlayTime += durationNs;
145         }
146     }
147 
148     playTime_ = realPlayTime % durationNs;
149     if (IsInRepeat()) {
150         isRepeatFinished = ((playTime_ + deltaTime) >= durationNs);
151     }
152 
153     // 4. update status for auto reverse
154     isFinished = IsFinished();
155     UpdateReverseState(isFinished);
156 
157     // 5. get final animation fraction
158     if (isFinished) {
159         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatCallbackEnable_};
160     }
161     currentTimeFraction_ = static_cast<float>(playTime_) / durationNs;
162     currentTimeFraction_ = currentIsReverseCycle_ ? (1.0f - currentTimeFraction_) : currentTimeFraction_;
163     currentTimeFraction_ = std::clamp(currentTimeFraction_, 0.0f, 1.0f);
164     return { currentTimeFraction_, isInStartDelay, isFinished, isRepeatFinished };
165 }
166 
IsInRepeat() const167 bool RSAnimationFraction::IsInRepeat() const
168 {
169     if (isRepeatCallbackEnable_ && ((repeatCount_ == INFINITE) || ((currentRepeatCount_ + 1) < repeatCount_))) {
170         return true;
171     }
172     return false;
173 }
174 
IsFinished() const175 bool RSAnimationFraction::IsFinished() const
176 {
177     if (direction_ == ForwardDirection::NORMAL) {
178         if (repeatCount_ == INFINITE) {
179             return false;
180         }
181         int64_t totalDuration = (duration_ * repeatCount_ + startDelay_) * MS_TO_NS;
182         return runningTime_ >= totalDuration;
183     } else {
184         return runningTime_ <= 0;
185     }
186 }
187 
GetStartFraction() const188 float RSAnimationFraction::GetStartFraction() const
189 {
190     return isForward_ ? 0.0f : 1.0f;
191 }
192 
GetEndFraction() const193 float RSAnimationFraction::GetEndFraction() const
194 {
195     float endFraction = 1.0f;
196     if ((autoReverse_ && repeatCount_ % REVERSE_COUNT == 0) || direction_ == ForwardDirection::REVERSE) {
197         endFraction = 0.0f;
198     }
199     endFraction = isForward_ ? endFraction : 1.0 - endFraction;
200     return endFraction;
201 }
202 
UpdateReverseState(bool finish)203 void RSAnimationFraction::UpdateReverseState(bool finish)
204 {
205     if (isForward_) {
206         if (!autoReverse_) {
207             currentIsReverseCycle_ = false;
208             return;
209         }
210         currentIsReverseCycle_ =
211             finish ? (currentRepeatCount_ % REVERSE_COUNT == 0) : (currentRepeatCount_ % REVERSE_COUNT == 1);
212     } else {
213         if (!autoReverse_) {
214             currentIsReverseCycle_ = true;
215             return;
216         }
217         currentIsReverseCycle_ =
218             finish ? (currentRepeatCount_ % REVERSE_COUNT == 1) : (currentRepeatCount_ % REVERSE_COUNT == 0);
219     }
220 }
221 
UpdateRemainTimeFraction(float fraction,int remainTime)222 void RSAnimationFraction::UpdateRemainTimeFraction(float fraction, int remainTime)
223 {
224     int64_t remainTimeNS = remainTime * MS_TO_NS;
225     int64_t durationNs = duration_ * MS_TO_NS;
226     int64_t startDelayNs = startDelay_ * MS_TO_NS;
227     float curRemainProgress = currentIsReverseCycle_ ? currentTimeFraction_ : (1.0f - currentTimeFraction_);
228     float ratio = 1.0f;
229     if (remainTime != 0) {
230         ratio = curRemainProgress * durationNs / remainTimeNS;
231     }
232 
233     if (runningTime_ > startDelayNs || fabs(fraction) > 1e-6) {
234         if (currentIsReverseCycle_) {
235             runningTime_ =
236                 static_cast<int64_t>(durationNs * (1.0f - fraction)) + startDelayNs + currentRepeatCount_ * durationNs;
237         } else {
238             runningTime_ =
239                 static_cast<int64_t>(durationNs * fraction) + startDelayNs + currentRepeatCount_ * durationNs;
240         }
241     }
242 
243     speed_ = speed_ * ratio;
244     currentTimeFraction_ = fraction;
245 }
246 
ResetFraction()247 void RSAnimationFraction::ResetFraction()
248 {
249     runningTime_ = 0;
250     playTime_ = 0;
251     currentTimeFraction_ = 0.0f;
252     currentRepeatCount_ = 0;
253     currentIsReverseCycle_ = false;
254 }
255 
GetRemainingRepeatCount() const256 int RSAnimationFraction::GetRemainingRepeatCount() const
257 {
258     if (repeatCount_ == INFINITE) {
259         return INFINITE;
260     }
261     if (currentRepeatCount_ >= repeatCount_) {
262         return 0;
263     } else {
264         return repeatCount_ - currentRepeatCount_;
265     }
266 }
267 
GetCurrentIsReverseCycle() const268 bool RSAnimationFraction::GetCurrentIsReverseCycle() const
269 {
270     return currentIsReverseCycle_;
271 }
272 } // namespace Rosen
273 } // namespace OHOS
274