1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef API_3D_RENDER_IRENDER_DATA_STORE_MORPH_H 17 #define API_3D_RENDER_IRENDER_DATA_STORE_MORPH_H 18 19 #include <cstdint> 20 21 #include <3d/namespace.h> 22 #include <3d/render/render_data_defines_3d.h> 23 #include <base/containers/array_view.h> 24 #include <base/containers/vector.h> 25 #include <render/datastore/intf_render_data_store.h> 26 #include <render/render_data_structures.h> 27 #include <render/resource_handle.h> 28 29 CORE3D_BEGIN_NAMESPACE() 30 /** @ingroup group_render_irenderdatastoremorph */ 31 /** 32 RenderDataMorph. 33 */ 34 struct RenderDataMorph { 35 /** Max vertex buffer count */ 36 static constexpr uint32_t MAX_VERTEX_BUFFER_COUNT { 3 }; 37 38 /** Submesh */ 39 struct Submesh { 40 /** Vertex count */ 41 uint32_t vertexCount; 42 43 /** {0 = position, 1 = normal, 2 = tangent} */ 44 RenderVertexBuffer vertexBuffers[MAX_VERTEX_BUFFER_COUNT]; 45 46 /** Vertex buffer count */ 47 uint32_t vertexBufferCount { 0 }; 48 49 /** Buffer contains base position/normal/tangent and all morph target deltas (position/normal/tangent) */ 50 RenderVertexBuffer morphTargetBuffer; 51 52 /** Number of morph targets */ 53 uint32_t morphTargetCount { 0 }; 54 55 struct Target { 56 /** Target ID */ 57 uint32_t id; 58 /** Weight value for target (must be non-zero) */ 59 float weight; 60 }; 61 /** Targets with non-zero weights */ 62 BASE_NS::vector<Target> activeTargets; 63 }; 64 }; 65 66 /** @ingroup group_render_irenderdatastoremorph */ 67 /** 68 RenderDataStoreMorph interface. 69 Not internally syncronized. 70 */ 71 class IRenderDataStoreMorph : public RENDER_NS::IRenderDataStore { 72 public: 73 static constexpr BASE_NS::Uid UID { "230e8df1-9465-4894-af8f-f47f38413000" }; 74 75 /** Reserve size */ 76 struct ReserveSize { 77 /** Submesh count */ 78 uint32_t submeshCount { 0 }; 79 }; 80 81 ~IRenderDataStoreMorph() override = default; 82 83 /** Add submeshes safely. */ 84 virtual void AddSubmesh(const RenderDataMorph::Submesh& submesh) = 0; 85 86 /** Get submeshes 87 * @return Return array view of morph submeshes 88 */ 89 virtual BASE_NS::array_view<const RenderDataMorph::Submesh> GetSubmeshes() const = 0; 90 91 protected: 92 IRenderDataStoreMorph() = default; 93 }; 94 CORE3D_END_NAMESPACE() 95 96 #endif // API_3D_RENDER_IRENDER_DATA_STORE_MORPH_H 97