1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RUNTIME_EFFECT_IMPL_H
17 #define RUNTIME_EFFECT_IMPL_H
18 
19 #include <memory>
20 
21 #include "base_impl.h"
22 
23 #include "effect/blender.h"
24 #include "effect/shader_effect.h"
25 #include "utils/data.h"
26 #include "utils/matrix.h"
27 
28 namespace OHOS {
29 namespace Rosen {
30 namespace Drawing {
31 class RuntimeEffectOptions;
32 class RuntimeEffectImpl : public BaseImpl {
33 public:
RuntimeEffectImpl()34     RuntimeEffectImpl() noexcept {}
~RuntimeEffectImpl()35     ~RuntimeEffectImpl() override {}
36 
37     virtual void InitForShader(const std::string& sl, const RuntimeEffectOptions& options) = 0;
38     virtual void InitForShader(const std::string& sl) = 0;
39     virtual void InitForES3Shader(const std::string& sl) = 0;
40     virtual void InitForBlender(const std::string& sl) = 0;
41     virtual std::shared_ptr<ShaderEffect> MakeShader(std::shared_ptr<Data> uniforms,
42         std::shared_ptr<ShaderEffect> children[], size_t childCount, const Matrix* localMatrix,
43         bool isOpaque) = 0;
44 };
45 } // namespace Drawing
46 } // namespace Rosen
47 } // namespace OHOS
48 #endif