1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RUNTIME_EFFECT_IMPL_H 17 #define RUNTIME_EFFECT_IMPL_H 18 19 #include <memory> 20 21 #include "base_impl.h" 22 23 #include "effect/blender.h" 24 #include "effect/shader_effect.h" 25 #include "utils/data.h" 26 #include "utils/matrix.h" 27 28 namespace OHOS { 29 namespace Rosen { 30 namespace Drawing { 31 class RuntimeEffectOptions; 32 class RuntimeEffectImpl : public BaseImpl { 33 public: RuntimeEffectImpl()34 RuntimeEffectImpl() noexcept {} ~RuntimeEffectImpl()35 ~RuntimeEffectImpl() override {} 36 37 virtual void InitForShader(const std::string& sl, const RuntimeEffectOptions& options) = 0; 38 virtual void InitForShader(const std::string& sl) = 0; 39 virtual void InitForES3Shader(const std::string& sl) = 0; 40 virtual void InitForBlender(const std::string& sl) = 0; 41 virtual std::shared_ptr<ShaderEffect> MakeShader(std::shared_ptr<Data> uniforms, 42 std::shared_ptr<ShaderEffect> children[], size_t childCount, const Matrix* localMatrix, 43 bool isOpaque) = 0; 44 }; 45 } // namespace Drawing 46 } // namespace Rosen 47 } // namespace OHOS 48 #endif