1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RUNTIME_SHADER_BUILDER_IMPL_H 17 #define RUNTIME_SHADER_BUILDER_IMPL_H 18 19 #include "base_impl.h" 20 21 #include "utils/matrix.h" 22 #include "utils/matrix44.h" 23 24 namespace OHOS { 25 namespace Rosen { 26 namespace Drawing { 27 class RuntimeEffect; 28 class Image; 29 class ShaderEffect; 30 class GPUContext; 31 class ImageInfo; 32 class RuntimeShaderBuilderImpl : public BaseImpl { 33 public: RuntimeShaderBuilderImpl()34 RuntimeShaderBuilderImpl() {} ~RuntimeShaderBuilderImpl()35 ~RuntimeShaderBuilderImpl() override {} 36 37 virtual std::shared_ptr<ShaderEffect> MakeShader(const Matrix* localMatrix, bool isOpaque) = 0; 38 virtual std::shared_ptr<Image> MakeImage(GPUContext* gpuContext, 39 const Matrix* localMatrix, ImageInfo resultInfo, bool mipmapped) = 0; 40 41 virtual void SetChild(const std::string& name, std::shared_ptr<ShaderEffect> shader) = 0; 42 virtual void SetUniform(const std::string& name, float val) = 0; 43 virtual void SetUniform(const std::string& name, float x, float y) = 0; 44 virtual void SetUniform(const std::string& name, float x, float y, float z) = 0; 45 virtual void SetUniform(const std::string& name, float x, float y, float width, float height) = 0; 46 virtual void SetUniform(const std::string& name, const float values[], size_t size) = 0; 47 virtual void SetUniform(const std::string& name, const Matrix& uniformMatrix33) = 0; 48 virtual void SetUniform(const std::string& name, const Matrix44& uniformMatrix44) = 0; 49 virtual void SetUniformVec4(const std::string& name, float x, float y, float z, float w) = 0; 50 }; 51 } // namespace Drawing 52 } // namespace Rosen 53 } // namespace OHOS 54 #endif