1 /*
2  * Copyright (c) 2023-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "screen_strategy.h"
17 
18 #include "basic_definitions.h"
19 #include "common_event_support.h"
20 #include "events_monitor.h"
21 
22 namespace OHOS {
23 namespace CameraStandard {
24 namespace DeferredProcessing {
ScreenStrategy()25 ScreenStrategy::ScreenStrategy()
26 {
27     DP_DEBUG_LOG("entered.");
28 }
29 
~ScreenStrategy()30 ScreenStrategy::~ScreenStrategy()
31 {
32     DP_DEBUG_LOG("entered.");
33 }
34 
handleEvent(const EventFwk::CommonEventData & data)35 void ScreenStrategy::handleEvent(const EventFwk::CommonEventData& data)
36 {
37     auto action = data.GetWant().GetAction();
38     int32_t screenState = ScreenStatus::SCREEN_OFF;
39     if (action == EventFwk::CommonEventSupport::COMMON_EVENT_SCREEN_ON) {
40         screenState = ScreenStatus::SCREEN_ON;
41     } else if (action == EventFwk::CommonEventSupport::COMMON_EVENT_SCREEN_OFF) {
42         screenState = ScreenStatus::SCREEN_OFF;
43     }
44     DP_INFO_LOG("OnScreenStatusChanged state:%{public}d", screenState);
45     EventsMonitor::GetInstance().NotifyScreenStatus(screenState);
46 }
47 } // namespace DeferredProcessing
48 } // namespace CameraStandard
49 } // namespace OHOS