1 /*
2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "command/rs_animation_command.h"
17
18 #include <memory>
19
20 #include "animation/rs_render_interactive_implict_animator_map.h"
21 #include "animation/rs_render_interactive_implict_animator.h"
22 #include "animation/rs_render_particle.h"
23 #include "common/rs_common_def.h"
24 #include "common/rs_common_hook.h"
25 #include "modifier/rs_render_modifier.h"
26 #include "modifier/rs_render_property.h"
27 #include "platform/common/rs_log.h"
28
29 namespace OHOS {
30 namespace Rosen {
31
32 namespace {
33 static AnimationCommandHelper::AnimationCallbackProcessor animationCallbackProcessor = nullptr;
34 }
35
AnimationCallback(RSContext & context,NodeId targetId,AnimationId animId,AnimationCallbackEvent event)36 void AnimationCommandHelper::AnimationCallback(
37 RSContext& context, NodeId targetId, AnimationId animId, AnimationCallbackEvent event)
38 {
39 if (animationCallbackProcessor != nullptr) {
40 animationCallbackProcessor(targetId, animId, event);
41 }
42 }
43
SetAnimationCallbackProcessor(AnimationCallbackProcessor processor)44 void AnimationCommandHelper::SetAnimationCallbackProcessor(AnimationCallbackProcessor processor)
45 {
46 animationCallbackProcessor = processor;
47 }
48
CreateAnimation(RSContext & context,NodeId targetId,const std::shared_ptr<RSRenderAnimation> & animation)49 void AnimationCommandHelper::CreateAnimation(
50 RSContext& context, NodeId targetId, const std::shared_ptr<RSRenderAnimation>& animation)
51 {
52 if (animation == nullptr) {
53 RS_LOGE("AnimationCommandHelper::CreateAnimation, animation is nullptr");
54 return;
55 }
56 auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
57 if (node == nullptr) {
58 RS_LOGE("AnimationCommandHelper::CreateAnimation, node[%{public}" PRIu64 "] is nullptr,"
59 " animation is %{public}" PRIu64, targetId, animation->GetAnimationId());
60 context.AddSyncFinishAnimationList(targetId, animation->GetAnimationId());
61 return;
62 }
63 RsCommonHook::Instance().OnStartNewAnimation();
64 node->GetAnimationManager().AddAnimation(animation);
65 auto modifier = node->GetModifier(animation->GetPropertyId());
66 if (modifier != nullptr) {
67 animation->AttachRenderProperty(modifier->GetProperty());
68 }
69 auto currentTime = context.GetCurrentTimestamp();
70 animation->SetStartTime(currentTime);
71 animation->Attach(node.get());
72 // register node as animating node
73 context.RegisterAnimatingRenderNode(node);
74 }
75
CreateParticleAnimation(RSContext & context,NodeId targetId,const std::shared_ptr<RSRenderParticleAnimation> & animation)76 void AnimationCommandHelper::CreateParticleAnimation(
77 RSContext& context, NodeId targetId, const std::shared_ptr<RSRenderParticleAnimation>& animation)
78 {
79 if (animation == nullptr) {
80 RS_LOGE("AnimationCommandHelper::CreateParticleAnimation, animation is nullptr");
81 return;
82 }
83 auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
84 if (node == nullptr) {
85 return;
86 }
87 RsCommonHook::Instance().OnStartNewAnimation();
88 auto propertyId = animation->GetPropertyId();
89 node->GetAnimationManager().AddAnimation(animation);
90 auto property = std::make_shared<RSRenderProperty<RSRenderParticleVector>>(
91 animation->GetRenderParticle(), propertyId);
92 auto modifier = std::make_shared<RSParticlesRenderModifier>(property);
93 node->AddModifier(modifier);
94 animation->AttachRenderProperty(property);
95 auto currentTime = context.GetCurrentTimestamp();
96 animation->SetStartTime(currentTime);
97 animation->Attach(node.get());
98 // register node as animating node
99 context.RegisterAnimatingRenderNode(node);
100 }
101
CancelAnimation(RSContext & context,NodeId targetId,PropertyId propertyId)102 void AnimationCommandHelper::CancelAnimation(RSContext& context, NodeId targetId, PropertyId propertyId)
103 {
104 auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
105 if (node == nullptr) {
106 return;
107 }
108
109 auto& animationManager = node->GetAnimationManager();
110 animationManager.CancelAnimationByPropertyId(propertyId);
111 }
112
CreateInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId,std::vector<std::pair<NodeId,AnimationId>> animations,bool startImmediately)113 void AnimationCommandHelper::CreateInteractiveAnimator(RSContext& context,
114 InteractiveImplictAnimatorId targetId, std::vector<std::pair<NodeId, AnimationId>> animations,
115 bool startImmediately)
116 {
117 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
118 if (animator == nullptr) {
119 animator = std::make_shared<RSRenderInteractiveImplictAnimator>(targetId, context.weak_from_this());
120 context.GetInteractiveImplictAnimatorMap().RegisterInteractiveImplictAnimator(animator);
121 }
122 animator->AddAnimations(animations);
123 if (startImmediately) {
124 animator->ContinueAnimator();
125 }
126 }
127
DestoryInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)128 void AnimationCommandHelper::DestoryInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
129 {
130 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
131 if (animator == nullptr) {
132 return;
133 }
134 context.GetInteractiveImplictAnimatorMap().UnregisterInteractiveImplictAnimator(targetId);
135 }
136
InteractiveAnimatorAddAnimations(RSContext & context,InteractiveImplictAnimatorId targetId,std::vector<std::pair<NodeId,AnimationId>> animations)137 void AnimationCommandHelper::InteractiveAnimatorAddAnimations(RSContext& context,
138 InteractiveImplictAnimatorId targetId, std::vector<std::pair<NodeId, AnimationId>> animations)
139 {
140 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
141 if (animator == nullptr) {
142 return;
143 }
144 animator->AddAnimations(animations);
145 }
146
PauseInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)147 void AnimationCommandHelper::PauseInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
148 {
149 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
150 if (animator == nullptr) {
151 return;
152 }
153 animator->PauseAnimator();
154 }
155
ContinueInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)156 void AnimationCommandHelper::ContinueInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
157 {
158 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
159 if (animator == nullptr) {
160 return;
161 }
162 animator->ContinueAnimator();
163 }
164
FinishInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId,RSInteractiveAnimationPosition finishPos)165 void AnimationCommandHelper::FinishInteractiveAnimator(RSContext& context,
166 InteractiveImplictAnimatorId targetId, RSInteractiveAnimationPosition finishPos)
167 {
168 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
169 if (animator == nullptr) {
170 return;
171 }
172 animator->FinishAnimator(finishPos);
173 }
174
ReverseInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId)175 void AnimationCommandHelper::ReverseInteractiveAnimator(RSContext& context, InteractiveImplictAnimatorId targetId)
176 {
177 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
178 if (animator == nullptr) {
179 return;
180 }
181 animator->ReverseAnimator();
182 }
183
SetFractionInteractiveAnimator(RSContext & context,InteractiveImplictAnimatorId targetId,float fraction)184 void AnimationCommandHelper::SetFractionInteractiveAnimator(RSContext& context,
185 InteractiveImplictAnimatorId targetId, float fraction)
186 {
187 auto animator = context.GetInteractiveImplictAnimatorMap().GetInteractiveImplictAnimator(targetId);
188 if (animator == nullptr) {
189 return;
190 }
191 animator->SetFractionAnimator(fraction);
192 }
193 } // namespace Rosen
194 } // namespace OHOS
195