1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef WEBGL_UNIFORM_LOCATION_H
17 #define WEBGL_UNIFORM_LOCATION_H
18 
19 #include "napi/n_exporter.h"
20 #include "webgl_object.h"
21 
22 namespace OHOS {
23 namespace Rosen {
24 class WebGLUniformLocation final : public NExporter, public WebGLObject {
25 public:
26     inline static const std::string className = "WebGLUniformLocation";
27     inline static const int objectType = WEBGL_OBJECT_UNIFORM_LOCATION;
28     inline static const int DEFAULT_ID = 0;
29 
30     bool Export(napi_env env, napi_value exports) override;
31     std::string GetClassName() override;
32     static napi_value Constructor(napi_env env, napi_callback_info info);
CreateObjectInstance(napi_env env,WebGLUniformLocation ** instance)33     static NVal CreateObjectInstance(napi_env env, WebGLUniformLocation** instance)
34     {
35         return WebGLObject::CreateObjectInstance<WebGLUniformLocation>(env, instance);
36     }
37 
SetUniformLocationId(int location)38     void SetUniformLocationId(int location)
39     {
40         location_ = location;
41     }
42 
GetUniformLocationId()43     int GetUniformLocationId() const
44     {
45         return location_;
46     }
47 
WebGLUniformLocation()48     explicit WebGLUniformLocation() : location_(0) {};
WebGLUniformLocation(napi_env env,napi_value exports)49     WebGLUniformLocation(napi_env env, napi_value exports) : NExporter(env, exports), location_(0) {};
~WebGLUniformLocation()50     ~WebGLUniformLocation() {};
51 
GetObjectInstance(napi_env env,napi_value obj)52     static WebGLUniformLocation* GetObjectInstance(napi_env env, napi_value obj)
53     {
54         return WebGLObject::GetObjectInstance<WebGLUniformLocation>(env, obj);
55     }
56 
GetUniformLocationName()57     const std::string &GetUniformLocationName() const
58     {
59         return name_;
60     }
61 
SetUniformLocationName(const std::string & name)62     void SetUniformLocationName(const std::string &name)
63     {
64         name_ = std::move(name);
65     }
66 private:
67     std::string name_ {};
68     int location_;
69 };
70 } // namespace Rosen
71 } // namespace OHOS
72 #endif // WEBGL_UNIFORM_LOCATION_H
73