1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "core/components_ng/svg/parse/svg_fe_flood.h"
17
18 #include "2d_graphics/include/effect/shader_effect.h"
19
20 #include "base/utils/utils.h"
21 #include "core/components/declaration/svg/svg_fe_flood_declaration.h"
22 #include "core/components_ng/render/drawing.h"
23
24 namespace OHOS::Ace::NG {
25
Create()26 RefPtr<SvgNode> SvgFeFlood::Create()
27 {
28 return AceType::MakeRefPtr<SvgFeFlood>();
29 }
30
SvgFeFlood()31 SvgFeFlood::SvgFeFlood() : SvgFe() {}
32
OnAsImageFilter(std::shared_ptr<RSImageFilter> & imageFilter,const SvgColorInterpolationType & srcColor,SvgColorInterpolationType & currentColor,std::unordered_map<std::string,std::shared_ptr<RSImageFilter>> & resultHash) const33 void SvgFeFlood::OnAsImageFilter(std::shared_ptr<RSImageFilter>& imageFilter,
34 const SvgColorInterpolationType& srcColor, SvgColorInterpolationType& currentColor,
35 std::unordered_map<std::string, std::shared_ptr<RSImageFilter>>& resultHash) const
36 {
37 imageFilter = MakeImageFilter(feAttr_.in, imageFilter, resultHash);
38
39 auto floodColor = feFloodAttr_.floodColor;
40 auto floodOpacity = feFloodAttr_.floodOpacity;
41
42 floodColor = floodColor.ChangeOpacity(floodOpacity);
43 auto shaderFilter = RSRecordingShaderEffect::CreateColorShader(floodColor.GetValue());
44 CHECK_NULL_VOID(shaderFilter);
45 Rect effectFilterArea = effectFilterArea_;
46
47 imageFilter = RSRecordingImageFilter::CreateShaderImageFilter(shaderFilter,
48 { effectFilterArea.Left(), effectFilterArea.Top(), effectFilterArea.Right(), effectFilterArea.Bottom() });
49
50 ConverImageFilterColor(imageFilter, srcColor, currentColor);
51 RegisterResult(feAttr_.result, imageFilter, resultHash);
52 }
53
ParseAndSetSpecializedAttr(const std::string & name,const std::string & value)54 bool SvgFeFlood::ParseAndSetSpecializedAttr(const std::string& name, const std::string& value)
55 {
56 static const LinearMapNode<void (*)(const std::string&, SvgFeFloodAttribute&)> attrs[] = {
57 { DOM_SVG_FE_FLOOD_COLOR,
58 [](const std::string& val, SvgFeFloodAttribute& attr) {
59 attr.floodColor = SvgAttributesParser::GetColor(val);
60 } },
61 { DOM_SVG_FE_FLOOD_OPACITY,
62 [](const std::string& val, SvgFeFloodAttribute& attr) {
63 attr.floodOpacity = SvgAttributesParser::ParseDouble(val);
64 } },
65 };
66 auto attrIter = BinarySearchFindIndex(attrs, ArraySize(attrs), name.c_str());
67 if (attrIter != -1) {
68 attrs[attrIter].value(value, feFloodAttr_);
69 return true;
70 }
71 return SvgFe::ParseAndSetSpecializedAttr(name, value);
72 }
73
74 } // namespace OHOS::Ace::NG
75