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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.h83 struct Targets { in RENDER_BEGIN_NAMESPACE() struct
84 std::array<RenderHandleReference, TARGET_COUNT> tex1; in RENDER_BEGIN_NAMESPACE()
86 std::array<RenderHandleReference, TARGET_COUNT> tex2; in RENDER_BEGIN_NAMESPACE()
87 std::array<BASE_NS::Math::UVec2, TARGET_COUNT> tex1Size; in RENDER_BEGIN_NAMESPACE()
/ohos5.0/docs/en/device-dev/subsystems/
H A Dsubsys-build-gn-coding-style-and-best-practice.md62 #### Targets subsubsection