Searched defs:VoH (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_brdf_common.h | 87 vec3 fSchlick(vec3 f0, float VoH) in fSchlick() 94 float fSchlickSingle(float f0, float VoH) in fSchlickSingle() 101 vec3 fSchlick(vec4 f0, float VoH) in fSchlick() 151 vec3 microfacedSpecularBrdf(vec3 f0, float alpha2, float NoL, float NoV, float NoH, float VoH) in microfacedSpecularBrdf() 161 float f0, float alpha2, float NoL, float NoH, float VoH, float clearcoat, out float fcc) in microfacedSpecularBrdfClearcoat() 171 …pecularBrdfAnisotropic(vec3 f0, float alpha, float NoL, float NoV, float NoH, float VoH, float ToL, in microfacedSpecularBrdfAnisotropic()
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H A D | 3d_dm_lighting_common.h | 274 const float VoH = clamp(dot(sd.V, H), 0.0, 1.0); in CalculateLight() local 296 const float VoH = clamp(dot(sd.V, H), 0.0, 1.0); in CalculateLight() local 525 const float VoH = dot(sd.V, H); in CalculateLight() local 669 const float VoH = clamp(dot(sd.V, H), 0.0, 1.0); in CalculateLight() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 33 const float VoH = clamp(dot(sd.V, H), 0.0, 1.0); in CalculateLightInplace() local
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