1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef UTILS_INCLUDE_FRAME_REPORT_H 17 #define UTILS_INCLUDE_FRAME_REPORT_H 18 19 #include <cstdint> 20 #include <string> 21 #include <unordered_map> 22 #include <shared_mutex> 23 24 namespace OHOS { 25 namespace Rosen { 26 27 using NotifyFrameInfoFunc = bool(*)(int32_t, const std::string&, int64_t, const std::string&); 28 constexpr int32_t FR_DEFAULT_PID = 0; 29 constexpr uint64_t FR_DEFAULT_UNIQUEID = 0; 30 31 class FrameReport { 32 public: 33 static FrameReport& GetInstance(); 34 35 void SetGameScene(int32_t pid, int32_t state); 36 bool HasGameScene(); 37 bool IsActiveGameWithPid(int32_t pid); 38 bool IsActiveGameWithUniqueId(uint64_t uniqueId); 39 void SetLastSwapBufferTime(int64_t lastSwapBufferTime); 40 void SetDequeueBufferTime(const std::string& layerName, int64_t dequeueBufferTime); 41 void SetQueueBufferTime(uint64_t uniqueId, const std::string& layerName, int64_t queueBufferTime); 42 void SetPendingBufferNum(const std::string& layerName, int32_t pendingBufferNum); 43 void Report(const std::string& layerName); 44 45 private: 46 FrameReport(); 47 ~FrameReport(); 48 49 void LoadLibrary(); 50 void CloseLibrary(); 51 void* LoadSymbol(const std::string& symName); 52 53 void DeletePidInfo(); 54 void NotifyFrameInfo(int32_t pid, const std::string& layerName, int64_t timeStamp, const std::string& bufferMsg); 55 56 std::atomic<int32_t> activelyPid_ = FR_DEFAULT_PID; 57 std::atomic<uint64_t> activelyUniqueId_ = FR_DEFAULT_UNIQUEID; 58 std::atomic<int32_t> pendingBufferNum_ = 0; 59 std::atomic<int64_t> lastSwapBufferTime_ = 0; 60 std::atomic<int64_t> dequeueBufferTime_ = 0; 61 std::atomic<int64_t> queueBufferTime_ = 0; 62 63 bool isGameSoLoaded_ = false; 64 void* gameSoHandle_ = nullptr; 65 NotifyFrameInfoFunc notifyFrameInfoFunc_ = nullptr; 66 67 mutable std::shared_mutex mutex_; 68 }; 69 } // namespace Rosen 70 } // namespace OHOS 71 72 #endif // UTILS_INCLUDE_FRAME_REPORT_H 73