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Searched defs:angularAttenuation (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h153 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLightingInplace() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h399 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local
491 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local
636 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local
759 … const float angularAttenuation = clamp(cd * lightAngleScale + lightAngleOffset, 0.0, 1.0); in CalculateLighting() local