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Searched defs:attenuation (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h156 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLightingInplace() local
179 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLightingInplace() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h402 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local
419 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local
494 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local
510 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local
639 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local
655 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local
762 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local
778 … const float attenuation = max(min(1.0 - pow(dist / range, 4.0), 1.0), 0.0) / (dist * dist); in CalculateLighting() local