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Searched defs:backblurRadius (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp901 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetBackBlurFilter() local
903 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetBackBlurFilter() local
948 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetFrontBlurFilter() local
950 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetFrontBlurFilter() local
1037 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in UpdateBackgroundEffect() local
1039 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in UpdateBackgroundEffect() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/box/
H A Drosen_render_box.cpp1535 float backblurRadius = RosenDecorationPainter::ConvertRadiusToSigma(radius); local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
H A Drosen_decoration_painter.cpp1868 float backblurRadius = ConvertRadiusToSigma(radius); in PaintBlur() local