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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h36 float GetPcfSample(sampler2DShadow shadow, const vec2 baseUv, const vec2 offset, const float compar… in GetPcfSample()
73 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadow() local
145 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadowMed() local
201 const vec2 baseUv = shadowCoord.xy; in CalcPcfShadowSimpleSample() local