Searched defs:baseUv (Results 1 – 1 of 1) sorted by relevance
36 float GetPcfSample(sampler2DShadow shadow, const vec2 baseUv, const vec2 offset, const float compar… in GetPcfSample()73 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadow() local145 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadowMed() local201 const vec2 baseUv = shadowCoord.xy; in CalcPcfShadowSimpleSample() local