Searched defs:blurRegions (Results 1 – 8 of 8) sorted by relevance
67 final BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in createTestBackgroundBlurDrawable() local79 BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testBlurRadiusUpdatePropagatesToRenderThreadIfNeeded() local96 BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testAlphaUpdatePropagatesToRenderThreadIfNeeded() local115 final BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testCornerRadiusUpdatePropagatesToRenderThreadIfNeeded() local128 BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testVisibleUpdatePropagatesToRenderThreadIfNeeded() local153 BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testPositionUpdateAppearsInBlurRegion() local169 final BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testNoBlurRegionsDispatchedWhenNoUpdates() local182 final BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testBlurRegionDispatchedIfOnlyDrawableUpdated() local196 final BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testBlurRegionDispatchedIfOnlyPositionUpdated() local215 final BlurRegion[] blurRegions = mAggregator.getBlurRegionsCopyForRT(); in testPositionUpdateIsAppliedInNextFrameIfMissed() local[all …]
137 std::vector<BlurRegion> blurRegions; member
164 std::vector<BlurRegion> blurRegions; member
179 std::vector<BlurRegion> blurRegions; member
358 const std::vector<BlurRegion>& blurRegions) { in addBlurRegionsLocked()
236 std::vector<BlurRegion> blurRegions; member
978 bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) { in setBlurRegions()
1202 const sp<SurfaceControl>& sc, const std::vector<BlurRegion>& blurRegions) { in setBlurRegions()