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Searched defs:canvasHandle (Results 1 – 7 of 7) sorted by relevance

/aosp12/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_Canvas.cpp48 static Canvas* get_canvas(jlong canvasHandle) { in get_canvas()
79 static jboolean isOpaque(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle) { in isOpaque()
83 static jint getWidth(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle) { in getWidth()
87 static jint getHeight(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle) { in getHeight()
91 static jint save(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle, jint flagsHandle) { in save()
116 static jboolean restore(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle) { in restore()
130 static jint getSaveCount(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle) { in getSaveCount()
179 static jboolean quickRejectRect(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle, in quickRejectRect()
249 static void drawPoint(JNIEnv*, jobject, jlong canvasHandle, jfloat x, jfloat y, in drawPoint()
365 static void drawVertices(JNIEnv* env, jobject, jlong canvasHandle, in drawVertices()
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H A Dandroid_graphics_Picture.cpp50 static void android_graphics_Picture_draw(JNIEnv* env, jobject, jlong canvasHandle, in android_graphics_Picture_draw()
H A DMovie.cpp64 static void movie_draw(JNIEnv* env, jobject movie, jlong canvasHandle, in movie_draw()
H A DCamera.cpp95 static void Camera_applyToCanvas(JNIEnv* env, jobject obj, jlong canvasHandle) { in Camera_applyToCanvas()
H A DGraphics.cpp468 jlong canvasHandle = env->GetLongField(canvas, gCanvas_nativeInstanceID); in getNativeCanvas() local
/aosp12/frameworks/base/graphics/java/android/graphics/
H A DBaseRecordingCanvas.java647 private static native void nDrawPoint(long canvasHandle, float x, float y, long paintHandle); in nDrawPoint()
650 private static native void nDrawPoints(long canvasHandle, float[] pts, int offset, int count, in nDrawPoints()
658 private static native void nDrawLines(long canvasHandle, float[] pts, int offset, int count, in nDrawLines()
H A DBaseCanvas.java749 private static native void nDrawPoint(long canvasHandle, float x, float y, long paintHandle); in nDrawPoint()
751 private static native void nDrawPoints(long canvasHandle, float[] pts, int offset, int count, in nDrawPoints()
757 private static native void nDrawLines(long canvasHandle, float[] pts, int offset, int count, in nDrawLines()