Searched defs:clientBuffer (Results 1 – 10 of 10) sorted by relevance
57 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) { in AutoEglImage()
440 sp<Codec2Buffer> clientBuffer; in releaseSlot() local514 sp<Codec2Buffer> clientBuffer = impl.mBuffers[i].clientBuffer; in initialize() local555 sp<Codec2Buffer> clientBuffer; in returnBuffer() local1065 sp<MediaCodecBuffer> *clientBuffer) { in registerBuffer()1070 [buffer](const sp<Codec2Buffer> &clientBuffer) { in registerBuffer()1095 sp<MediaCodecBuffer> *clientBuffer) { in registerCsd()1100 [csd](const sp<Codec2Buffer> &clientBuffer) { in registerCsd()1196 sp<MediaCodecBuffer> *clientBuffer) { in registerBuffer()1212 sp<MediaCodecBuffer> *clientBuffer) { in registerCsd()1270 sp<Codec2Buffer> clientBuffer = ConstLinearBlockBuffer::Allocate(mFormat, buffer); in wrap() local
600 sp<Codec2Buffer> clientBuffer; member718 const sp<Codec2Buffer> clientBuffer; member
113 const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(mFrameBuffer.get()); in onDraw() local
61 sp<MediaCodecBuffer> clientBuffer; in TEST() local244 sp<MediaCodecBuffer> clientBuffer; in TEST() local384 sp<MediaCodecBuffer> clientBuffer; in TEST() local839 sp<MediaCodecBuffer> clientBuffer; in TEST_P() local
130 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface() local
235 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface() local
322 auto clientBuffer = std::make_unique<ClientBuffer>( in allocate() local394 auto clientBuffer = std::make_unique<ClientBuffer>( in receive() local
172 const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(ahb); in onUploadHardwareBitmap() local
377 auto clientBuffer = std::make_unique<ClientBuffer>( in allocate() local449 auto clientBuffer = std::make_unique<ClientBuffer>( in receive() local