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Searched defs:createAnimationContext (Results 1 – 7 of 7) sorted by relevance

/aosp14/frameworks/base/libs/hwui/tests/unit/
H A DCanvasContextTests.cpp30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
H A DRenderNodeTests.cpp35 android::uirenderer::AnimationContext* createAnimationContext( in createAnimationContext() function in ContextFactory
H A DSkiaDisplayListTests.cpp136 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
H A DRenderNodeDrawableTests.cpp230 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in __anonf30b4c290910::ContextFactory
/aosp14/frameworks/base/libs/hwui/tests/macrobench/
H A DTestSceneRunner.cpp52 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
/aosp14/frameworks/base/libs/hwui/
H A DRootRenderNode.cpp285 AnimationContext* ContextFactoryImpl::createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext() function in android::uirenderer::ContextFactoryImpl
/aosp14/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_HardwareRenderer.cpp699 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext() function in android::ContextFactory