Searched defs:currLightIdx (Results 1 – 2 of 2) sorted by relevance
29 vec3 CalculateLightInplace(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingD… in CalculateLightInplace()74 bool CheckLightLayerMask(uint currLightIdx, uvec2 layers) { in CheckLightLayerMask()90 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLightingInplace() local121 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLightingInplace() local165 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLightingInplace() local
345 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local371 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting() local412 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting() local437 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local463 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting() local503 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting() local581 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local608 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting() local648 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting() local705 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local[all …]