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Searched defs:dataStoreLight (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_preprocessor_system.h44 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
H A Dintf_render_system.h45 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp78 const auto* dataStoreLight = in PreExecuteFrame() local
125 const auto* dataStoreLight = in ExecuteFrame() local
H A Drender_node_default_lights.cpp103 const auto* dataStoreLight = in ExecuteFrame() local
H A Drender_node_default_shadow_render_slot.cpp185 …auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStore… in PreExecuteFrame() local
640 …onst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
657 const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateGeneralDataUniformBuffers()
H A Drender_node_default_material_deferred_shading.cpp147 const auto* dataStoreLight = in ExecuteFrame() local
301 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
H A Drender_node_default_camera_controller.cpp552 const auto* dataStoreLight = in InitNode() local
570 const auto* dataStoreLight = in PreExecuteFrame() local
586 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
1003 const auto* dataStoreLight = in UpdateLightBuffer() local
H A Drender_node_camera_cubemap.cpp188 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
396 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp252 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
485 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.cpp247 const auto* dataStoreLight = in ExecuteFrame() local
589 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
H A Drender_node_default_env.cpp156 const auto* dataStoreLight = in ExecuteFrame() local