Searched defs:dataStoreMaterial (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_objects.cpp | 67 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local 87 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local 97 …RenderNodeDefaultMaterialObjects::UpdateBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateBuffers() 104 …derNodeDefaultMaterialObjects::UpdateMeshBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMeshBuffer() 125 …derNodeDefaultMaterialObjects::UpdateSkinBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateSkinBuffer() 155 …deDefaultMaterialObjects::UpdateMaterialBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMaterialBuffers()
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H A D | render_node_default_depth_render_slot.cpp | 105 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local 126 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local 159 …const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes() 560 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
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H A D | render_node_default_material_render_slot.cpp | 221 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local 243 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local 279 …const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes() 882 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
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H A D | render_node_default_shadow_render_slot.cpp | 174 const auto* dataStoreMaterial = in PreExecuteFrame() local 294 …const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::Shad… in RenderSubmeshes() 693 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t shadowCameraIdx) in ProcessSlotSubmeshes()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_render_preprocessor_system.h | 46 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
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H A D | intf_render_system.h | 47 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 245 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, in GetRenderSlotSubmeshes() 438 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, in GetRenderSlotSubmeshes()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 847 …IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMateri… in AddSingleMaterial() 921 …IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const uint32_t instanc… in AddRenderMaterial()
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