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Searched defs:dataStoreMaterial (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp67 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local
87 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
97 …RenderNodeDefaultMaterialObjects::UpdateBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateBuffers()
104 …derNodeDefaultMaterialObjects::UpdateMeshBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMeshBuffer()
125 …derNodeDefaultMaterialObjects::UpdateSkinBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateSkinBuffer()
155 …deDefaultMaterialObjects::UpdateMaterialBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMaterialBuffers()
H A Drender_node_default_depth_render_slot.cpp105 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local
126 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
159const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes()
560 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
H A Drender_node_default_material_render_slot.cpp221 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local
243 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
279const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes()
882 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp174 const auto* dataStoreMaterial = in PreExecuteFrame() local
294const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::Shad… in RenderSubmeshes()
693 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t shadowCameraIdx) in ProcessSlotSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_preprocessor_system.h46 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
H A Dintf_render_system.h47 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp245 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, in GetRenderSlotSubmeshes()
438 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, in GetRenderSlotSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp847IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMateri… in AddSingleMaterial()
921IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const uint32_t instanc… in AddRenderMaterial()