1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderNode.h"
18
19 #include "DamageAccumulator.h"
20 #include "Debug.h"
21 #include "Properties.h"
22 #include "TreeInfo.h"
23 #include "VectorDrawable.h"
24 #include "private/hwui/WebViewFunctor.h"
25 #ifdef __ANDROID__
26 #include "renderthread/CanvasContext.h"
27 #else
28 #include "DamageAccumulator.h"
29 #include "pipeline/skia/SkiaDisplayList.h"
30 #endif
31 #include <gui/TraceUtils.h>
32 #include "utils/MathUtils.h"
33 #include "utils/StringUtils.h"
34
35 #include <SkPathOps.h>
36 #include <algorithm>
37 #include <atomic>
38 #include <sstream>
39 #include <string>
40 #include <ui/FatVector.h>
41
42 namespace android {
43 namespace uirenderer {
44
45 // Used for tree mutations that are purely destructive.
46 // Generic tree mutations should use MarkAndSweepObserver instead
47 class ImmediateRemoved : public TreeObserver {
48 public:
ImmediateRemoved(TreeInfo * info)49 explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
50
onMaybeRemovedFromTree(RenderNode * node)51 void onMaybeRemovedFromTree(RenderNode* node) override { node->onRemovedFromTree(mTreeInfo); }
52
53 private:
54 TreeInfo* mTreeInfo;
55 };
56
generateId()57 static int64_t generateId() {
58 static std::atomic<int64_t> sNextId{1};
59 return sNextId++;
60 }
61
RenderNode()62 RenderNode::RenderNode()
63 : mUniqueId(generateId())
64 , mDirtyPropertyFields(0)
65 , mNeedsDisplayListSync(false)
66 , mDisplayList(nullptr)
67 , mStagingDisplayList(nullptr)
68 , mAnimatorManager(*this)
69 , mParentCount(0) {}
70
~RenderNode()71 RenderNode::~RenderNode() {
72 ImmediateRemoved observer(nullptr);
73 deleteDisplayList(observer);
74 LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
75 }
76
setStagingDisplayList(DisplayList && newData)77 void RenderNode::setStagingDisplayList(DisplayList&& newData) {
78 mValid = newData.isValid();
79 mNeedsDisplayListSync = true;
80 mStagingDisplayList = std::move(newData);
81 }
82
discardStagingDisplayList()83 void RenderNode::discardStagingDisplayList() {
84 setStagingDisplayList(DisplayList());
85 }
86
87 /**
88 * This function is a simplified version of replay(), where we simply retrieve and log the
89 * display list. This function should remain in sync with the replay() function.
90 */
output()91 void RenderNode::output() {
92 LogcatStream strout;
93 strout << "Root";
94 output(strout, 0);
95 }
96
output(std::ostream & output,uint32_t level)97 void RenderNode::output(std::ostream& output, uint32_t level) {
98 output << " (" << getName() << " " << this
99 << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
100 << (properties().hasShadow() ? ", casting shadow" : "")
101 << (isRenderable() ? "" : ", empty")
102 << (properties().getProjectBackwards() ? ", projected" : "")
103 << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl;
104
105 properties().debugOutputProperties(output, level + 1);
106
107 mDisplayList.output(output, level);
108 output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
109 output << std::endl;
110 }
111
getUsageSize()112 int RenderNode::getUsageSize() {
113 int size = sizeof(RenderNode);
114 size += mStagingDisplayList.getUsedSize();
115 size += mDisplayList.getUsedSize();
116 return size;
117 }
118
getAllocatedSize()119 int RenderNode::getAllocatedSize() {
120 int size = sizeof(RenderNode);
121 size += mStagingDisplayList.getAllocatedSize();
122 size += mDisplayList.getAllocatedSize();
123 return size;
124 }
125
126
prepareTree(TreeInfo & info)127 void RenderNode::prepareTree(TreeInfo& info) {
128 ATRACE_CALL();
129 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
130 MarkAndSweepRemoved observer(&info);
131
132 const int before = info.disableForceDark;
133 prepareTreeImpl(observer, info, false);
134 LOG_ALWAYS_FATAL_IF(before != info.disableForceDark, "Mis-matched force dark");
135 }
136
addAnimator(const sp<BaseRenderNodeAnimator> & animator)137 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
138 mAnimatorManager.addAnimator(animator);
139 }
140
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)141 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
142 mAnimatorManager.removeAnimator(animator);
143 }
144
damageSelf(TreeInfo & info)145 void RenderNode::damageSelf(TreeInfo& info) {
146 if (isRenderable()) {
147 mDamageGenerationId = info.damageGenerationId;
148 if (properties().getClipDamageToBounds()) {
149 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
150 } else {
151 // Hope this is big enough?
152 // TODO: Get this from the display list ops or something
153 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
154 }
155 if (!mIsTextureView) {
156 info.out.solelyTextureViewUpdates = false;
157 }
158 }
159 }
160
prepareLayer(TreeInfo & info,uint32_t dirtyMask)161 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
162 LayerType layerType = properties().effectiveLayerType();
163 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
164 // Damage applied so far needs to affect our parent, but does not require
165 // the layer to be updated. So we pop/push here to clear out the current
166 // damage and get a clean state for display list or children updates to
167 // affect, which will require the layer to be updated
168 info.damageAccumulator->popTransform();
169 info.damageAccumulator->pushTransform(this);
170 if (dirtyMask & DISPLAY_LIST) {
171 damageSelf(info);
172 }
173 }
174 }
175
pushLayerUpdate(TreeInfo & info)176 void RenderNode::pushLayerUpdate(TreeInfo& info) {
177 #ifdef __ANDROID__ // Layoutlib does not support CanvasContext and Layers
178 LayerType layerType = properties().effectiveLayerType();
179 // If we are not a layer OR we cannot be rendered (eg, view was detached)
180 // we need to destroy any Layers we may have had previously
181 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) ||
182 CC_UNLIKELY(properties().getWidth() == 0) || CC_UNLIKELY(properties().getHeight() == 0) ||
183 CC_UNLIKELY(!properties().fitsOnLayer())) {
184 if (CC_UNLIKELY(hasLayer())) {
185 this->setLayerSurface(nullptr);
186 }
187 return;
188 }
189
190 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
191 damageSelf(info);
192 }
193
194 if (!hasLayer()) {
195 return;
196 }
197
198 SkRect dirty;
199 info.damageAccumulator->peekAtDirty(&dirty);
200 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
201 if (!dirty.isEmpty()) {
202 mStretchMask.markDirty();
203 }
204
205 // There might be prefetched layers that need to be accounted for.
206 // That might be us, so tell CanvasContext that this layer is in the
207 // tree and should not be destroyed.
208 info.canvasContext.markLayerInUse(this);
209 #endif
210 }
211
212 /**
213 * Traverse down the the draw tree to prepare for a frame.
214 *
215 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
216 *
217 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
218 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
219 */
prepareTreeImpl(TreeObserver & observer,TreeInfo & info,bool functorsNeedLayer)220 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
221 if (mDamageGenerationId == info.damageGenerationId) {
222 // We hit the same node a second time in the same tree. We don't know the minimal
223 // damage rect anymore, so just push the biggest we can onto our parent's transform
224 // We push directly onto parent in case we are clipped to bounds but have moved position.
225 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
226 }
227 info.damageAccumulator->pushTransform(this);
228
229 if (info.mode == TreeInfo::MODE_FULL) {
230 pushStagingPropertiesChanges(info);
231 }
232
233 if (!mProperties.getAllowForceDark()) {
234 info.disableForceDark++;
235 }
236 if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
237 info.stretchEffectCount++;
238 }
239
240 uint32_t animatorDirtyMask = 0;
241 if (CC_LIKELY(info.runAnimations)) {
242 animatorDirtyMask = mAnimatorManager.animate(info);
243 }
244
245 bool willHaveFunctor = false;
246 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
247 willHaveFunctor = mStagingDisplayList.hasFunctor();
248 } else if (mDisplayList) {
249 willHaveFunctor = mDisplayList.hasFunctor();
250 }
251 bool childFunctorsNeedLayer =
252 mProperties.prepareForFunctorPresence(willHaveFunctor, functorsNeedLayer);
253
254 if (CC_UNLIKELY(mPositionListener.get())) {
255 mPositionListener->onPositionUpdated(*this, info);
256 }
257
258 prepareLayer(info, animatorDirtyMask);
259 if (info.mode == TreeInfo::MODE_FULL) {
260 pushStagingDisplayListChanges(observer, info);
261 }
262
263 if (mDisplayList) {
264 info.out.hasFunctors |= mDisplayList.hasFunctor();
265 mHasHolePunches = mDisplayList.hasHolePunches();
266 bool isDirty = mDisplayList.prepareListAndChildren(
267 observer, info, childFunctorsNeedLayer,
268 [this](RenderNode* child, TreeObserver& observer, TreeInfo& info,
269 bool functorsNeedLayer) {
270 child->prepareTreeImpl(observer, info, functorsNeedLayer);
271 mHasHolePunches |= child->hasHolePunches();
272 });
273 if (isDirty) {
274 damageSelf(info);
275 }
276 } else {
277 mHasHolePunches = false;
278 }
279 pushLayerUpdate(info);
280
281 if (!mProperties.getAllowForceDark()) {
282 info.disableForceDark--;
283 }
284 if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
285 info.stretchEffectCount--;
286 }
287 info.damageAccumulator->popTransform();
288 }
289
syncProperties()290 void RenderNode::syncProperties() {
291 mProperties = mStagingProperties;
292 }
293
pushStagingPropertiesChanges(TreeInfo & info)294 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
295 if (mPositionListenerDirty) {
296 mPositionListener = std::move(mStagingPositionListener);
297 mStagingPositionListener = nullptr;
298 mPositionListenerDirty = false;
299 }
300
301 // Push the animators first so that setupStartValueIfNecessary() is called
302 // before properties() is trampled by stagingProperties(), as they are
303 // required by some animators.
304 if (CC_LIKELY(info.runAnimations)) {
305 mAnimatorManager.pushStaging();
306 }
307 if (mDirtyPropertyFields) {
308 mDirtyPropertyFields = 0;
309 damageSelf(info);
310 info.damageAccumulator->popTransform();
311 syncProperties();
312
313 auto& layerProperties = mProperties.layerProperties();
314 const StretchEffect& stagingStretch = layerProperties.getStretchEffect();
315 if (stagingStretch.isEmpty()) {
316 mStretchMask.clear();
317 }
318
319 if (layerProperties.getImageFilter() == nullptr) {
320 mSnapshotResult.snapshot = nullptr;
321 mTargetImageFilter = nullptr;
322 }
323
324 // We could try to be clever and only re-damage if the matrix changed.
325 // However, we don't need to worry about that. The cost of over-damaging
326 // here is only going to be a single additional map rect of this node
327 // plus a rect join(). The parent's transform (and up) will only be
328 // performed once.
329 info.damageAccumulator->pushTransform(this);
330 damageSelf(info);
331 }
332 }
333
updateSnapshotIfRequired(GrRecordingContext * context,const SkImageFilter * imageFilter,const SkIRect & clipBounds)334 std::optional<RenderNode::SnapshotResult> RenderNode::updateSnapshotIfRequired(
335 GrRecordingContext* context,
336 const SkImageFilter* imageFilter,
337 const SkIRect& clipBounds
338 ) {
339 auto* layerSurface = getLayerSurface();
340 if (layerSurface == nullptr) {
341 return std::nullopt;
342 }
343
344 sk_sp<SkImage> snapshot = layerSurface->makeImageSnapshot();
345 const auto subset = SkIRect::MakeWH(properties().getWidth(),
346 properties().getHeight());
347 uint32_t layerSurfaceGenerationId = layerSurface->generationID();
348 // If we don't have an ImageFilter just return the snapshot
349 if (imageFilter == nullptr) {
350 mSnapshotResult.snapshot = snapshot;
351 mSnapshotResult.outSubset = subset;
352 mSnapshotResult.outOffset = SkIPoint::Make(0.0f, 0.0f);
353 mImageFilterClipBounds = clipBounds;
354 mTargetImageFilter = nullptr;
355 mTargetImageFilterLayerSurfaceGenerationId = 0;
356 } else if (mSnapshotResult.snapshot == nullptr || imageFilter != mTargetImageFilter.get() ||
357 mImageFilterClipBounds != clipBounds ||
358 mTargetImageFilterLayerSurfaceGenerationId != layerSurfaceGenerationId) {
359 // Otherwise create a new snapshot with the given filter and snapshot
360 mSnapshotResult.snapshot =
361 snapshot->makeWithFilter(context,
362 imageFilter,
363 subset,
364 clipBounds,
365 &mSnapshotResult.outSubset,
366 &mSnapshotResult.outOffset);
367 mTargetImageFilter = sk_ref_sp(imageFilter);
368 mImageFilterClipBounds = clipBounds;
369 mTargetImageFilterLayerSurfaceGenerationId = layerSurfaceGenerationId;
370 }
371
372 return mSnapshotResult;
373 }
374
syncDisplayList(TreeObserver & observer,TreeInfo * info)375 void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
376 // Make sure we inc first so that we don't fluctuate between 0 and 1,
377 // which would thrash the layer cache
378 if (mStagingDisplayList) {
379 mStagingDisplayList.updateChildren([](RenderNode* child) { child->incParentRefCount(); });
380 }
381 deleteDisplayList(observer, info);
382 mDisplayList = std::move(mStagingDisplayList);
383 if (mDisplayList) {
384 WebViewSyncData syncData {
385 .applyForceDark = info && !info->disableForceDark
386 };
387 mDisplayList.syncContents(syncData);
388 handleForceDark(info);
389 }
390 }
391
handleForceDark(android::uirenderer::TreeInfo * info)392 void RenderNode::handleForceDark(android::uirenderer::TreeInfo *info) {
393 if (CC_LIKELY(!info || info->disableForceDark)) {
394 return;
395 }
396 auto usage = usageHint();
397 FatVector<RenderNode*, 6> children;
398 mDisplayList.updateChildren([&children](RenderNode* node) {
399 children.push_back(node);
400 });
401 if (mDisplayList.hasText()) {
402 usage = UsageHint::Foreground;
403 }
404 if (usage == UsageHint::Unknown) {
405 if (children.size() > 1) {
406 usage = UsageHint::Background;
407 } else if (children.size() == 1 &&
408 children.front()->usageHint() !=
409 UsageHint::Background) {
410 usage = UsageHint::Background;
411 }
412 }
413 if (children.size() > 1) {
414 // Crude overlap check
415 SkRect drawn = SkRect::MakeEmpty();
416 for (auto iter = children.rbegin(); iter != children.rend(); ++iter) {
417 const auto& child = *iter;
418 // We use stagingProperties here because we haven't yet sync'd the children
419 SkRect bounds = SkRect::MakeXYWH(child->stagingProperties().getX(), child->stagingProperties().getY(),
420 child->stagingProperties().getWidth(), child->stagingProperties().getHeight());
421 if (bounds.contains(drawn)) {
422 // This contains everything drawn after it, so make it a background
423 child->setUsageHint(UsageHint::Background);
424 }
425 drawn.join(bounds);
426 }
427 }
428 mDisplayList.applyColorTransform(
429 usage == UsageHint::Background ? ColorTransform::Dark : ColorTransform::Light);
430 }
431
pushStagingDisplayListChanges(TreeObserver & observer,TreeInfo & info)432 void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
433 if (mNeedsDisplayListSync) {
434 mNeedsDisplayListSync = false;
435 // Damage with the old display list first then the new one to catch any
436 // changes in isRenderable or, in the future, bounds
437 damageSelf(info);
438 syncDisplayList(observer, &info);
439 damageSelf(info);
440 }
441 }
442
deleteDisplayList(TreeObserver & observer,TreeInfo * info)443 void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
444 if (mDisplayList) {
445 mDisplayList.updateChildren(
446 [&observer, info](RenderNode* child) { child->decParentRefCount(observer, info); });
447 mDisplayList.clear(this);
448 }
449 }
450
destroyHardwareResources(TreeInfo * info)451 void RenderNode::destroyHardwareResources(TreeInfo* info) {
452 if (hasLayer()) {
453 this->setLayerSurface(nullptr);
454 }
455 discardStagingDisplayList();
456
457 ImmediateRemoved observer(info);
458 deleteDisplayList(observer, info);
459 }
460
destroyLayers()461 void RenderNode::destroyLayers() {
462 if (hasLayer()) {
463 this->setLayerSurface(nullptr);
464 }
465
466 if (mDisplayList) {
467 mDisplayList.updateChildren([](RenderNode* child) { child->destroyLayers(); });
468 }
469 }
470
decParentRefCount(TreeObserver & observer,TreeInfo * info)471 void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
472 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
473 mParentCount--;
474 if (!mParentCount) {
475 observer.onMaybeRemovedFromTree(this);
476 if (CC_UNLIKELY(mPositionListener.get())) {
477 mPositionListener->onPositionLost(*this, info);
478 }
479 }
480 }
481
onRemovedFromTree(TreeInfo * info)482 void RenderNode::onRemovedFromTree(TreeInfo* info) {
483 if (Properties::enableWebViewOverlays && mDisplayList) {
484 mDisplayList.onRemovedFromTree();
485 }
486 destroyHardwareResources(info);
487 }
488
clearRoot()489 void RenderNode::clearRoot() {
490 ImmediateRemoved observer(nullptr);
491 decParentRefCount(observer);
492 }
493
494 /**
495 * Apply property-based transformations to input matrix
496 *
497 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
498 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
499 */
applyViewPropertyTransforms(mat4 & matrix,bool true3dTransform) const500 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
501 if (properties().getLeft() != 0 || properties().getTop() != 0) {
502 matrix.translate(properties().getLeft(), properties().getTop());
503 }
504 if (properties().getStaticMatrix()) {
505 mat4 stat(*properties().getStaticMatrix());
506 matrix.multiply(stat);
507 } else if (properties().getAnimationMatrix()) {
508 mat4 anim(*properties().getAnimationMatrix());
509 matrix.multiply(anim);
510 }
511
512 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
513 if (properties().hasTransformMatrix() || applyTranslationZ) {
514 if (properties().isTransformTranslateOnly()) {
515 matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
516 true3dTransform ? properties().getZ() : 0.0f);
517 } else {
518 if (!true3dTransform) {
519 matrix.multiply(*properties().getTransformMatrix());
520 } else {
521 mat4 true3dMat;
522 true3dMat.loadTranslate(properties().getPivotX() + properties().getTranslationX(),
523 properties().getPivotY() + properties().getTranslationY(),
524 properties().getZ());
525 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
526 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
527 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
528 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
529 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
530
531 matrix.multiply(true3dMat);
532 }
533 }
534 }
535
536 if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
537 const StretchEffect& stretch = properties().layerProperties().getStretchEffect();
538 if (!stretch.isEmpty()) {
539 matrix.multiply(
540 stretch.makeLinearStretch(properties().getWidth(), properties().getHeight()));
541 }
542 }
543 }
544
getClippedOutline(const SkRect & clipRect) const545 const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
546 const SkPath* outlinePath = properties().getOutline().getPath();
547 const uint32_t outlineID = outlinePath->getGenerationID();
548
549 if (outlineID != mClippedOutlineCache.outlineID || clipRect != mClippedOutlineCache.clipRect) {
550 // update the cache keys
551 mClippedOutlineCache.outlineID = outlineID;
552 mClippedOutlineCache.clipRect = clipRect;
553
554 // update the cache value by recomputing a new path
555 SkPath clipPath;
556 clipPath.addRect(clipRect);
557 Op(*outlinePath, clipPath, kIntersect_SkPathOp, &mClippedOutlineCache.clippedOutline);
558 }
559 return &mClippedOutlineCache.clippedOutline;
560 }
561
562 using StringBuffer = FatVector<char, 128>;
563
564 template <typename... T>
565 // TODO:__printflike(2, 3)
566 // Doesn't work because the warning doesn't understand string_view and doesn't like that
567 // it's not a C-style variadic function.
format(StringBuffer & buffer,const std::string_view & format,T...args)568 static void format(StringBuffer& buffer, const std::string_view& format, T... args) {
569 buffer.resize(buffer.capacity());
570 while (1) {
571 int needed = snprintf(buffer.data(), buffer.size(),
572 format.data(), std::forward<T>(args)...);
573 if (needed < 0) {
574 buffer[0] = '\0';
575 buffer.resize(1);
576 return;
577 }
578 if (needed < buffer.size()) {
579 buffer.resize(needed + 1);
580 return;
581 }
582 // If we're doing a heap alloc anyway might as well give it some slop
583 buffer.resize(needed + 100);
584 }
585 }
586
markDrawStart(SkCanvas & canvas)587 void RenderNode::markDrawStart(SkCanvas& canvas) {
588 StringBuffer buffer;
589 format(buffer, "RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
590 canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
591 }
592
markDrawEnd(SkCanvas & canvas)593 void RenderNode::markDrawEnd(SkCanvas& canvas) {
594 StringBuffer buffer;
595 format(buffer, "/RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
596 canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
597 }
598
599 } /* namespace uirenderer */
600 } /* namespace android */
601