1 /* 2 * Copyright (c) 2020-2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GRAPHIC_LITE_FOCUS_MANAGER_H 17 #define GRAPHIC_LITE_FOCUS_MANAGER_H 18 19 #include "graphic_config.h" 20 #if ENABLE_FOCUS_MANAGER 21 #include "components/ui_view_group.h" 22 namespace OHOS { 23 /** 24 * @brief Enumerates focus directions. 25 * 26 * @since 5.0 27 * @version 3.0 28 */ 29 enum : uint8_t { 30 FOCUS_DIRECTION_RIGHT, 31 FOCUS_DIRECTION_LEFT, 32 FOCUS_DIRECTION_UP, 33 FOCUS_DIRECTION_DOWN, 34 }; 35 36 class FocusManager { 37 public: 38 /** 39 * @brief Get the FocusManager's singleton. 40 * 41 * @return FocusManager's singleton. 42 * @since 5.0 43 * @version 3.0 44 */ 45 static FocusManager* GetInstance(); 46 47 /** 48 * @brief Clear the focus. 49 * 50 * @return Returns <b>true</b> if the operation is successful; returns <b>false</b> otherwise. 51 * @since 5.0 52 * @version 3.0 53 */ 54 bool ClearFocus(); 55 56 /** 57 * @brief Get the focused view. 58 * 59 * @return the focused view. 60 * @since 5.0 61 * @version 3.0 62 */ GetFocusedView()63 UIView* GetFocusedView() 64 { 65 return focusView_; 66 } 67 68 /** 69 * @brief Request the focus. 70 * 71 * @param view the focus. 72 * @return Returns <b>true</b> if the operation is successful; returns <b>false</b> otherwise. 73 * @since 5.0 74 * @version 3.0 75 */ 76 bool RequestFocus(UIView* view); 77 78 /** 79 * @brief Request focus by direction. 80 * 81 * @param direction focus direction. 82 * @return Returns <b>true</b> if the operation is successful; returns <b>false</b> otherwise. 83 * @since 5.0 84 * @version 3.0 85 */ 86 bool RequestFocusByDirection(uint8_t direction); 87 88 private: FocusManager()89 FocusManager() : focusView_(nullptr), lastFocusView_(nullptr) {} ~FocusManager()90 ~FocusManager() {} 91 92 bool GetNextFocus(UIView* focusedView, UIView*& candidate, uint8_t direction); 93 bool GetNextFocus(UIView* focusedView, UIView*& candidate, UIView* view, uint8_t direction); 94 bool GetNextFocus(UIView* focusedView, UIView*& candidate, UIViewGroup* viewGroup, uint8_t direction); 95 bool IsAtSameCol(const Rect& rect1, const Rect& rect2); 96 bool IsAtSameRow(const Rect& rect1, const Rect& rect2); 97 bool CompareCandidates(UIView* focusedView, UIView*& candidate, UIView* current, uint8_t direction); 98 bool CompareCandidatesByUp(UIView* focusedView, UIView*& candidate, UIView* current); 99 bool CompareCandidatesByDown(UIView* focusedView, UIView*& candidate, UIView* current); 100 bool CompareCandidatesByLeft(UIView* focusedView, UIView*& candidate, UIView* current); 101 bool CompareCandidatesByRight(UIView* focusedView, UIView*& candidate, UIView* current); 102 bool CompareCandidatesDistance(const Rect& focused, const Rect& candidate, const Rect& current); 103 104 UIView* focusView_; 105 UIView* lastFocusView_; 106 }; 107 } // namespace OHOS 108 #endif 109 #endif // GRAPHIC_LITE_FOCUS_MANAGER_H 110