Searched defs:focusedSessionId (Results 1 – 3 of 3) sorted by relevance
214 int32_t focusedSessionId, std::shared_ptr<MMI::KeyEvent> keyEvent, bool consumed) const in DispatchKeyEventCallback()256 auto focusedSessionId = SceneSessionManager::GetInstance().GetFocusedSessionId(); in OnInputEvent() local
246 uint32_t focusedSessionId = static_cast<uint32_t>(session->GetFocusedSessionId()); in SetCallingSessionId() local510 uint32_t focusedSessionId = static_cast<uint32_t>(GetFocusedSessionId()); in UseFocusIdIfCallingSessionIdInvalid() local
366 void SceneInputManager::UpdateFocusedSessionId(int32_t focusedSessionId) in UpdateFocusedSessionId()